ScummVM API documentation
Camera2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_CAMERA2D_H
29 #define HPL_CAMERA2D_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 #include "hpl1/engine/scene/Camera.h"
33 
34 namespace hpl {
35 
36 class iLowLevelGraphics;
37 
38 class cCamera2D : public iCamera {
39 public:
40  cCamera2D(unsigned int alW, unsigned int alH);
41  ~cCamera2D();
42 
43  const cVector3f &GetPosition() const { return mvPosition; }
44  cVector3f GetEyePosition();
45  void SetPosition(cVector3f avPos) { mvPosition = avPos; }
46 
47  void SetXY(cVector2f avPos) {
48  mvPosition.x = avPos.x;
49  mvPosition.y = avPos.y;
50  }
51  void SetZ(float afZ) { mvPosition.z = afZ; }
52  void MoveXY(cVector2f avAdd) {
53  mvPosition.x += avAdd.x;
54  mvPosition.y += avAdd.y;
55  }
56  void MoveZ(float afZ) { mvPosition.z += afZ; }
57 
58  void GetClipRect(cRect2f &aRect);
59 
60  void SetModelViewMatrix(iLowLevelGraphics *apLowLevel);
61  void SetProjectionMatrix(iLowLevelGraphics *apLowLevel);
62 
63  eCameraType GetType() { return eCameraType_2D; }
64 
65 private:
66  cVector3f mvPosition;
67  float mfAngle;
68  float mfZMin;
69  float mfZMax;
70  float mfFOV;
71 
72  cVector2l mvClipArea;
73 };
74 
75 } // namespace hpl
76 
77 #endif // HPL_CAMERA2D_H
Definition: AI.h:36
Definition: Camera.h:43
Definition: Camera2D.h:38
Definition: LowLevelGraphics.h:200