ScummVM API documentation
Camera2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_CAMERA2D_H
29#define HPL_CAMERA2D_H
30
31#include "hpl1/engine/math/MathTypes.h"
32#include "hpl1/engine/scene/Camera.h"
33
34namespace hpl {
35
36class iLowLevelGraphics;
37
38class cCamera2D : public iCamera {
39public:
40 cCamera2D(unsigned int alW, unsigned int alH);
41 ~cCamera2D();
42
43 const cVector3f &GetPosition() const { return mvPosition; }
44 cVector3f GetEyePosition();
45 void SetPosition(cVector3f avPos) { mvPosition = avPos; }
46
47 void SetXY(cVector2f avPos) {
48 mvPosition.x = avPos.x;
49 mvPosition.y = avPos.y;
50 }
51 void SetZ(float afZ) { mvPosition.z = afZ; }
52 void MoveXY(cVector2f avAdd) {
53 mvPosition.x += avAdd.x;
54 mvPosition.y += avAdd.y;
55 }
56 void MoveZ(float afZ) { mvPosition.z += afZ; }
57
58 void GetClipRect(cRect2f &aRect);
59
60 void SetModelViewMatrix(iLowLevelGraphics *apLowLevel);
61 void SetProjectionMatrix(iLowLevelGraphics *apLowLevel);
62
63 eCameraType GetType() { return eCameraType_2D; }
64
65private:
66 cVector3f mvPosition;
67 float mfAngle;
68 float mfZMin;
69 float mfZMax;
70 float mfFOV;
71
72 cVector2l mvClipArea;
73};
74
75} // namespace hpl
76
77#endif // HPL_CAMERA2D_H
Definition: Camera2D.h:38
Definition: Camera.h:43
Definition: LowLevelGraphics.h:200