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bool8 | Init (const char *camera_name, const char *h_camera_name) |
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void | Init_construction_matrices () |
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void | Init_base_bitmap_buffers () |
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void | ReInit () |
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PXcamera & | GetCamera () |
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rlp_API * | GetPRig () |
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pcStaticLayers * | GetStaticLayers () |
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pcPropFile * | GetProps () |
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pcInteractibleFile * | GetInteractibles () |
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uint8 * | GetBackground () |
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uint32 | GetPropQty () |
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const char * | GetPropName (uint32 n) |
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uint32 | GetPropRange (uint32 n) |
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bool8 | DoesPropExist (const char *propName) |
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int32 | OK () |
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void | Reset () |
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bool8 | DoesCameraExist (const char *camera_name, const char *camera_cluster_name) |
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void | RefreshBackdrop () |
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void | Set_draw (bool8 helper) |
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const char * | GetSetName () const |
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void | DrawSparkles () |
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void | DrawWeather () |
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void | InitWeather (int32 type, int32 particleQty, int32 lightning, int32 windX, int32 windY, int32 windZ) |
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uint32 | m_propSurfaceIds [16] |
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int32 | m_propSurfaces [512] |
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int32 | m_propResolutions [16] |
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int32 | m_TotalPropSurfaces |
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void | sv_WeatherControls () |
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The documentation for this class was generated from the following file: