ScummVM API documentation
screen_effects.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_SCREEN_EFFECTS_H
23 #define BLADERUNNER_SCREEN_EFFECTS_H
24 
25 #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS symbol
26 
27 #include "bladerunner/color.h"
28 
29 #include "common/array.h"
30 
31 namespace Common {
32 class ReadStream;
33 }
34 
35 namespace BladeRunner {
36 
37 class BladeRunnerEngine;
38 
40  friend class Debugger;
41  static const int kMaxEffectsInScene = 7;
42 public:
43  struct Entry {
44  Color256 palette[16];
45  uint16 x;
46  uint16 y;
47  uint16 width;
48  uint16 height;
49  uint16 z;
50  uint8 *data;
51  };
52 
53  BladeRunnerEngine *_vm;
54 
55  Common::Array<Entry> _entries;
56  uint8 *_data;
57  int _dataSize;
58 #if BLADERUNNER_ORIGINAL_BUGS
59 #else
60  Common::Array<int> _skipEntries; // added member to allow skipping specified effects
61 #endif // BLADERUNNER_ORIGINAL_BUGS
62 
63 public:
64  ScreenEffects(BladeRunnerEngine *vm, int size);
65  ~ScreenEffects();
66 
67  void readVqa(Common::SeekableReadStream *stream);
68  void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const;
69 #if BLADERUNNER_ORIGINAL_BUGS
70 #else
71  void toggleEntry(int effectId, bool skip); // added method to allow skipping specified effects
72 #endif // BLADERUNNER_ORIGINAL_BUGS
73  //TODO
74  //bool isAffectingArea(int x, int y, int width, int height, int unk);
75 };
76 
77 } // End of namespace BladeRunner
78 
79 #endif
Definition: actor.h:31
Definition: stream.h:745
Definition: algorithm.h:29
Definition: debugger.h:56
Definition: bladerunner.h:113
Definition: color.h:47
Definition: screen_effects.h:43
Definition: screen_effects.h:39