ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CRUISE_SOUND_H
23#define CRUISE_SOUND_H
24
25#include "common/config-manager.h"
26#include "common/serializer.h"
27
28namespace Cruise {
29
30class CruiseEngine;
31class PCSoundDriver;
32class PCSoundFxPlayer;
33
34class PCSound {
35private:
36 Audio::Mixer *_mixer;
37 CruiseEngine *_vm;
38 int _genVolume;
39protected:
40 PCSoundDriver *_soundDriver;
41 PCSoundFxPlayer *_player;
42public:
44 virtual ~PCSound();
45
46 virtual void loadMusic(const char *name);
47 virtual void playMusic();
48 virtual void stopMusic();
49 virtual void removeMusic();
50 virtual void fadeOutMusic();
51
52 virtual void playSound(const uint8 *data, int size, int volume);
53 virtual void stopSound(int channel);
54
55 void doSync(Common::Serializer &s);
56 const char *musicName();
57 void stopChannel(int channel);
58 bool isPlaying() const;
59 bool songLoaded() const;
60 bool songPlayed() const;
61 void fadeSong();
62 uint8 numOrders() const;
63 void setNumOrders(uint8 v);
64 void setPattern(int offset, uint8 value);
65 bool musicLooping() const;
66 void musicLoop(bool v);
67 void startNote(int channel, int volume, int freq);
68 void syncSounds();
69
70 // Note: Volume variable accessed by these methods is never actually used in original game
71 void setVolume(int volume) { _genVolume = volume; }
72 uint8 getVolume() const { return _genVolume; }
73};
74
75} // End of namespace Cruise
76
77#endif
Definition: mixer.h:70
Definition: serializer.h:80
Definition: cruise.h:71
Definition: sound.h:34
Definition: actor.h:25