ScummVM API documentation
Cruise::CruiseEngine Class Reference
Inheritance diagram for Cruise::CruiseEngine:
Engine

Classes

struct  MemInfo
 

Public Types

typedef Common::List< Common::RectRectList
 
- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 

Public Member Functions

 CruiseEngine (OSystem *syst, const CRUISEGameDescription *gameDesc)
 
bool hasFeature (EngineFeature f) const override
 
int getGameType () const
 
const char * getGameId () const
 
uint32 getFeatures () const
 
Common::Language getLanguage () const
 
Common::Platform getPlatform () const
 
PCSoundsound ()
 
virtual void pauseEngine (bool pause)
 
const char * langString (LangStringId langId)
 
Common::Error loadGameState (int slot) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::String getSaveStateName (int slot) const override
 
void syncSoundSettings () override
 
void initAllData ()
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Static Public Member Functions

static const char * getSavegameFile (int saveGameIdx)
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 

Public Attributes

const CRUISEGameDescription_gameDescription
 
Common::RandomSource _rnd
 
Common::List< MemInfo * > _memList
 
RectList _dirtyRects
 
RectList _priorFrameRects
 
Common::File _currentVolumeFile
 
Common::Array< CtStruct_polyStructNorm
 
Common::Array< CtStruct_polyStructExp
 
Common::Array< CtStruct > * _polyStructs
 
Common::Array< CtStruct > * _polyStruct
 
Common::File _PAL_file
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

Common::Error run () override
 
void shutdown ()
 
bool initGame ()
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ run()

Common::Error Cruise::CruiseEngine::run ( )
overrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ hasFeature()

bool Cruise::CruiseEngine::hasFeature ( EngineFeature  f) const
overridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ loadGameState()

Common::Error Cruise::CruiseEngine::loadGameState ( int  slot)
overridevirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Cruise::CruiseEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ saveGameState()

Common::Error Cruise::CruiseEngine::saveGameState ( int  slot,
const Common::String desc,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
slotThe slot into which the save state should be stored.
descDescription for the save state, entered by the user.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Cruise::CruiseEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ getSaveStateName()

Common::String Cruise::CruiseEngine::getSaveStateName ( int  slot) const
inlineoverridevirtual

Generate the savegame filename.

Reimplemented from Engine.

◆ syncSoundSettings()

void Cruise::CruiseEngine::syncSoundSettings ( )
overridevirtual

Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.

The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).

Note
When setting volume levels, respect the "mute" config entry.
The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.

Reimplemented from Engine.


The documentation for this class was generated from the following file: