ScummVM API documentation
Grim::EMIChore Member List

This is the complete list of members for Grim::EMIChore, including all inherited members.

_choreId (defined in Grim::Chore)Grim::Choreprotected
_currTime (defined in Grim::Chore)Grim::Choreprotected
_hasPlayed (defined in Grim::Chore)Grim::Choreprotected
_length (defined in Grim::Chore)Grim::Choreprotected
_looping (defined in Grim::Chore)Grim::Choreprotected
_name (defined in Grim::Chore)Grim::Choreprotected
_numTracks (defined in Grim::Chore)Grim::Choreprotected
_owner (defined in Grim::Chore)Grim::Choreprotected
_paused (defined in Grim::Chore)Grim::Choreprotected
_playing (defined in Grim::Chore)Grim::Choreprotected
_tracks (defined in Grim::Chore)Grim::Choreprotected
addComponent(Component *component) (defined in Grim::EMIChore)Grim::EMIChore
advance(uint msecs) (defined in Grim::Chore)Grim::Chore
Chore(char name[32], int id, Costume *owner, int length, int numTracks) (defined in Grim::Chore)Grim::Chore
EMIChore(char name[32], int id, Costume *owner, int length, int numTracks) (defined in Grim::EMIChore)Grim::EMIChore
fadeIn(uint msecs) (defined in Grim::Chore)Grim::Chore
fadeOut(uint msecs) (defined in Grim::Chore)Grim::Chore
getChoreId() (defined in Grim::Chore)Grim::Choreinline
getComponentForTrack(int i) const (defined in Grim::Chore)Grim::Choreprotected
getId() const override (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >virtual
getMesh() (defined in Grim::EMIChore)Grim::EMIChoreinline
getName() const (defined in Grim::Chore)Grim::Choreinline
getOwner() (defined in Grim::Chore)Grim::Choreinline
getPool() (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >static
getSkeleton() (defined in Grim::EMIChore)Grim::EMIChoreinline
getStaticTag() (defined in Grim::EMIChore)Grim::EMIChoreinlinestatic
getTag() const override (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >inlinevirtual
isLooping() (defined in Grim::Chore)Grim::Choreinline
isPaused() (defined in Grim::Chore)Grim::Choreinline
isPlaying() (defined in Grim::Chore)Grim::Choreinline
isWearChore() (defined in Grim::EMIChore)Grim::EMIChoreinline
load(TextSplitter &ts) (defined in Grim::Chore)Grim::Chore
play(uint msecs) (defined in Grim::Chore)Grim::Chorevirtual
playLooping(uint msecs) (defined in Grim::Chore)Grim::Chorevirtual
PoolObject() (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >protected
restoreState(SaveGame *state) override (defined in Grim::EMIChore)Grim::EMIChorevirtual
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >inlineprotectedstatic
saveState(SaveGame *state) const override (defined in Grim::EMIChore)Grim::EMIChorevirtual
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >inlineprotectedstatic
setId(int id) (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >
setKeys(int startTime, int stopTime) (defined in Grim::Chore)Grim::Choreprotected
setLastFrame() (defined in Grim::Chore)Grim::Chore
setLooping(bool val) (defined in Grim::Chore)Grim::Choreinline
setPaused(bool paused) (defined in Grim::Chore)Grim::Chore
stop(uint msecs) override (defined in Grim::EMIChore)Grim::EMIChorevirtual
update(uint msecs) override (defined in Grim::EMIChore)Grim::EMIChorevirtual
~Chore() (defined in Grim::Chore)Grim::Chorevirtual
~PoolObject() (defined in Grim::PoolObject< EMIChore >)Grim::PoolObject< EMIChore >virtual
~PoolObjectBase() (defined in Grim::PoolObjectBase)Grim::PoolObjectBaseinlinevirtual