This is the complete list of members for Grim::EMIChore, including all inherited members.
_choreId (defined in Grim::Chore) | Grim::Chore | protected |
_currTime (defined in Grim::Chore) | Grim::Chore | protected |
_hasPlayed (defined in Grim::Chore) | Grim::Chore | protected |
_length (defined in Grim::Chore) | Grim::Chore | protected |
_looping (defined in Grim::Chore) | Grim::Chore | protected |
_name (defined in Grim::Chore) | Grim::Chore | protected |
_numTracks (defined in Grim::Chore) | Grim::Chore | protected |
_owner (defined in Grim::Chore) | Grim::Chore | protected |
_paused (defined in Grim::Chore) | Grim::Chore | protected |
_playing (defined in Grim::Chore) | Grim::Chore | protected |
_tracks (defined in Grim::Chore) | Grim::Chore | protected |
addComponent(Component *component) (defined in Grim::EMIChore) | Grim::EMIChore | |
advance(uint msecs) (defined in Grim::Chore) | Grim::Chore | |
Chore(char name[32], int id, Costume *owner, int length, int numTracks) (defined in Grim::Chore) | Grim::Chore | |
EMIChore(char name[32], int id, Costume *owner, int length, int numTracks) (defined in Grim::EMIChore) | Grim::EMIChore | |
fadeIn(uint msecs) (defined in Grim::Chore) | Grim::Chore | |
fadeOut(uint msecs) (defined in Grim::Chore) | Grim::Chore | |
getChoreId() (defined in Grim::Chore) | Grim::Chore | inline |
getComponentForTrack(int i) const (defined in Grim::Chore) | Grim::Chore | protected |
getId() const override (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | virtual |
getMesh() (defined in Grim::EMIChore) | Grim::EMIChore | inline |
getName() const (defined in Grim::Chore) | Grim::Chore | inline |
getOwner() (defined in Grim::Chore) | Grim::Chore | inline |
getPool() (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | static |
getSkeleton() (defined in Grim::EMIChore) | Grim::EMIChore | inline |
getStaticTag() (defined in Grim::EMIChore) | Grim::EMIChore | inlinestatic |
getTag() const override (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | inlinevirtual |
isLooping() (defined in Grim::Chore) | Grim::Chore | inline |
isPaused() (defined in Grim::Chore) | Grim::Chore | inline |
isPlaying() (defined in Grim::Chore) | Grim::Chore | inline |
isWearChore() (defined in Grim::EMIChore) | Grim::EMIChore | inline |
load(TextSplitter &ts) (defined in Grim::Chore) | Grim::Chore | |
play(uint msecs) (defined in Grim::Chore) | Grim::Chore | virtual |
playLooping(uint msecs) (defined in Grim::Chore) | Grim::Chore | virtual |
PoolObject() (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | protected |
restoreState(SaveGame *state) override (defined in Grim::EMIChore) | Grim::EMIChore | virtual |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | inlineprotectedstatic |
saveState(SaveGame *state) const override (defined in Grim::EMIChore) | Grim::EMIChore | virtual |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | inlineprotectedstatic |
setId(int id) (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | |
setKeys(int startTime, int stopTime) (defined in Grim::Chore) | Grim::Chore | protected |
setLastFrame() (defined in Grim::Chore) | Grim::Chore | |
setLooping(bool val) (defined in Grim::Chore) | Grim::Chore | inline |
setPaused(bool paused) (defined in Grim::Chore) | Grim::Chore | |
stop(uint msecs) override (defined in Grim::EMIChore) | Grim::EMIChore | virtual |
update(uint msecs) override (defined in Grim::EMIChore) | Grim::EMIChore | virtual |
~Chore() (defined in Grim::Chore) | Grim::Chore | virtual |
~PoolObject() (defined in Grim::PoolObject< EMIChore >) | Grim::PoolObject< EMIChore > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |