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| EMIChore (char name[32], int id, Costume *owner, int length, int numTracks) |
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void | update (uint msecs) override |
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void | stop (uint msecs) override |
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void | addComponent (Component *component) |
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bool | isWearChore () |
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void | saveState (SaveGame *state) const override |
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void | restoreState (SaveGame *state) override |
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EMIMeshComponent * | getMesh () |
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EMISkelComponent * | getSkeleton () |
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void | setId (int id) |
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int | getId () const override |
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int32 | getTag () const override |
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| Chore (char name[32], int id, Costume *owner, int length, int numTracks) |
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void | load (TextSplitter &ts) |
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virtual void | play (uint msecs) |
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virtual void | playLooping (uint msecs) |
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void | setLooping (bool val) |
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void | setLastFrame () |
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void | fadeIn (uint msecs) |
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void | fadeOut (uint msecs) |
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void | setPaused (bool paused) |
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bool | isPlaying () |
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bool | isPaused () |
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bool | isLooping () |
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void | advance (uint msecs) |
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const char * | getName () const |
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int | getChoreId () |
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Costume * | getOwner () |
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static int32 | getStaticTag () |
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static Pool & | getPool () |
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void | setKeys (int startTime, int stopTime) |
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Component * | getComponentForTrack (int i) const |
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static void | saveStaticState (SaveGame *state) |
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static void | restoreStaticState (SaveGame *state) |
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Costume * | _owner |
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int | _choreId |
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int | _length |
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int | _numTracks |
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ChoreTrack * | _tracks |
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char | _name [32] |
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bool | _hasPlayed |
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bool | _playing |
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bool | _looping |
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bool | _paused |
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int | _currTime |
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The documentation for this class was generated from the following file: