This is the complete list of members for Immortal::Room, including all inherited members.
_candleTmp (defined in Immortal::Room) | Immortal::Room | |
_cycPtrs (defined in Immortal::Room) | Immortal::Room | |
_flags (defined in Immortal::Room) | Immortal::Room | |
_fset (defined in Immortal::Room) | Immortal::Room | |
_holeCellX (defined in Immortal::Room) | Immortal::Room | |
_holeCellY (defined in Immortal::Room) | Immortal::Room | |
_holeRoom (defined in Immortal::Room) | Immortal::Room | |
_monsters (defined in Immortal::Room) | Immortal::Room | |
_numFlames (defined in Immortal::Room) | Immortal::Room | |
_numInRoom (defined in Immortal::Room) | Immortal::Room | |
_objects (defined in Immortal::Room) | Immortal::Room | |
_xPos (defined in Immortal::Room) | Immortal::Room | |
_yPos (defined in Immortal::Room) | Immortal::Room | |
addMonster() (defined in Immortal::Room) | Immortal::Room | |
addObject() (defined in Immortal::Room) | Immortal::Room | |
cycleAdvance(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleFree(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleGetDataSprite(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleGetFrame(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleGetIndex(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleGetNumFrames(int c) (defined in Immortal::Room) | Immortal::Room | |
cycleNew(CycID id) (defined in Immortal::Room) | Immortal::Room | |
cycleSetIndex(int c, int f) (defined in Immortal::Room) | Immortal::Room | |
drawContents(uint16 vX, uint16 vY) (defined in Immortal::Room) | Immortal::Room | |
flameDrawAll(uint16 vX, uint16 vY) (defined in Immortal::Room) | Immortal::Room | |
flameFreeAll() (defined in Immortal::Room) | Immortal::Room | |
flameGetCyc(Flame *f, int first) (defined in Immortal::Room) | Immortal::Room | |
flameInit() (defined in Immortal::Room) | Immortal::Room | |
flameSetRoom(Common::Array< SFlame > &allFlames) (defined in Immortal::Room) | Immortal::Room | |
getCell(uint16 &x, uint16 &y) (defined in Immortal::Room) | Immortal::Room | |
getCycList(int c) (defined in Immortal::Room) | Immortal::Room | |
getMonsterList() (defined in Immortal::Room) | Immortal::Room | |
getObjectList() (defined in Immortal::Room) | Immortal::Room | |
getRandomNumber(uint maxNum) (defined in Immortal::Room) | Immortal::Room | inline |
getTilePair(uint8 x, uint8 y, int id) (defined in Immortal::Room) | Immortal::Room | |
getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) (defined in Immortal::Room) | Immortal::Room | |
getWideWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) (defined in Immortal::Room) | Immortal::Room | |
getXY(uint16 &x, uint16 &y) (defined in Immortal::Room) | Immortal::Room | |
kLightTorchX (defined in Immortal::Room) | Immortal::Room | |
kMaxFlameCycs (defined in Immortal::Room) | Immortal::Room | |
lightTorch(uint8 x, uint8 y) (defined in Immortal::Room) | Immortal::Room | |
removeMonster() (defined in Immortal::Room) | Immortal::Room | |
removeObject() (defined in Immortal::Room) | Immortal::Room | |
Room(uint8 x, uint8 y, RoomFlag f) (defined in Immortal::Room) | Immortal::Room | |
roomLighted() (defined in Immortal::Room) | Immortal::Room | |
setHole() (defined in Immortal::Room) | Immortal::Room | |
univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s, int img, uint16 p) (defined in Immortal::Room) | Immortal::Room | |
~Room() (defined in Immortal::Room) | Immortal::Room | inline |