ScummVM API documentation
Immortal::Room Member List

This is the complete list of members for Immortal::Room, including all inherited members.

_candleTmp (defined in Immortal::Room)Immortal::Room
_cycPtrs (defined in Immortal::Room)Immortal::Room
_flags (defined in Immortal::Room)Immortal::Room
_fset (defined in Immortal::Room)Immortal::Room
_holeCellX (defined in Immortal::Room)Immortal::Room
_holeCellY (defined in Immortal::Room)Immortal::Room
_holeRoom (defined in Immortal::Room)Immortal::Room
_monsters (defined in Immortal::Room)Immortal::Room
_numFlames (defined in Immortal::Room)Immortal::Room
_numInRoom (defined in Immortal::Room)Immortal::Room
_objects (defined in Immortal::Room)Immortal::Room
_xPos (defined in Immortal::Room)Immortal::Room
_yPos (defined in Immortal::Room)Immortal::Room
addMonster() (defined in Immortal::Room)Immortal::Room
addObject() (defined in Immortal::Room)Immortal::Room
cycleAdvance(int c) (defined in Immortal::Room)Immortal::Room
cycleFree(int c) (defined in Immortal::Room)Immortal::Room
cycleGetDataSprite(int c) (defined in Immortal::Room)Immortal::Room
cycleGetFrame(int c) (defined in Immortal::Room)Immortal::Room
cycleGetIndex(int c) (defined in Immortal::Room)Immortal::Room
cycleGetNumFrames(int c) (defined in Immortal::Room)Immortal::Room
cycleNew(CycID id) (defined in Immortal::Room)Immortal::Room
cycleSetIndex(int c, int f) (defined in Immortal::Room)Immortal::Room
drawContents(uint16 vX, uint16 vY) (defined in Immortal::Room)Immortal::Room
flameDrawAll(uint16 vX, uint16 vY) (defined in Immortal::Room)Immortal::Room
flameFreeAll() (defined in Immortal::Room)Immortal::Room
flameGetCyc(Flame *f, int first) (defined in Immortal::Room)Immortal::Room
flameInit() (defined in Immortal::Room)Immortal::Room
flameSetRoom(Common::Array< SFlame > &allFlames) (defined in Immortal::Room)Immortal::Room
getCell(uint16 &x, uint16 &y) (defined in Immortal::Room)Immortal::Room
getCycList(int c) (defined in Immortal::Room)Immortal::Room
getMonsterList() (defined in Immortal::Room)Immortal::Room
getObjectList() (defined in Immortal::Room)Immortal::Room
getRandomNumber(uint maxNum) (defined in Immortal::Room)Immortal::Roominline
getTilePair(uint8 x, uint8 y, int id) (defined in Immortal::Room)Immortal::Room
getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) (defined in Immortal::Room)Immortal::Room
getWideWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) (defined in Immortal::Room)Immortal::Room
getXY(uint16 &x, uint16 &y) (defined in Immortal::Room)Immortal::Room
kLightTorchX (defined in Immortal::Room)Immortal::Room
kMaxFlameCycs (defined in Immortal::Room)Immortal::Room
lightTorch(uint8 x, uint8 y) (defined in Immortal::Room)Immortal::Room
removeMonster() (defined in Immortal::Room)Immortal::Room
removeObject() (defined in Immortal::Room)Immortal::Room
Room(uint8 x, uint8 y, RoomFlag f) (defined in Immortal::Room)Immortal::Room
roomLighted() (defined in Immortal::Room)Immortal::Room
setHole() (defined in Immortal::Room)Immortal::Room
univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s, int img, uint16 p) (defined in Immortal::Room)Immortal::Room
~Room() (defined in Immortal::Room)Immortal::Roominline