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| Room (uint8 x, uint8 y, RoomFlag f) |
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uint32 | getRandomNumber (uint maxNum) |
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void | setHole () |
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void | drawContents (uint16 vX, uint16 vY) |
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bool | getTilePair (uint8 x, uint8 y, int id) |
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bool | getWideWallNormal (uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) |
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bool | getWallNormal (uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) |
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void | addMonster () |
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void | addObject () |
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void | removeObject () |
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void | removeMonster () |
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Common::Array< Monster > | getMonsterList () |
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Common::Array< Object > | getObjectList () |
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void | getXY (uint16 &x, uint16 &y) |
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void | getCell (uint16 &x, uint16 &y) |
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int | cycleNew (CycID id) |
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void | cycleFree (int c) |
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DataSprite * | cycleGetDataSprite (int c) |
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int | cycleGetIndex (int c) |
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int | cycleGetFrame (int c) |
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int | cycleGetNumFrames (int c) |
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void | cycleSetIndex (int c, int f) |
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bool | cycleAdvance (int c) |
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CycID | getCycList (int c) |
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void | flameInit () |
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void | flameDrawAll (uint16 vX, uint16 vY) |
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bool | roomLighted () |
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void | lightTorch (uint8 x, uint8 y) |
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void | flameFreeAll () |
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void | flameSetRoom (Common::Array< SFlame > &allFlames) |
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int | flameGetCyc (Flame *f, int first) |
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void | univAddSprite (uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s, int img, uint16 p) |
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