ScummVM API documentation
player_v2a.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_PLAYERS_PLAYER_V2A_H
23#define SCUMM_PLAYERS_PLAYER_V2A_H
24
25#include "common/scummsys.h"
26#include "scumm/music.h"
27#include "scumm/players/player_mod.h"
28
29class Mixer;
30
31namespace Scumm {
32
33class ScummEngine;
34class V2A_Sound;
35
39class Player_V2A : public MusicEngine {
40public:
41 Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer);
42 ~Player_V2A() override;
43
44 void setMusicVolume(int vol) override;
45 void startSound(int sound) override;
46 void stopSound(int sound) override;
47 void stopAllSounds() override;
48 int getMusicTimer() override;
49 int getSoundStatus(int sound) const override;
50
51private:
52 enum {
53 V2A_MAXSLOTS = 8
54 };
55
56 struct soundSlot {
57 int id;
58 V2A_Sound *sound;
59 };
60
61 ScummEngine *_vm;
62 Player_MOD *_mod;
63 soundSlot _slot[V2A_MAXSLOTS];
64
65 int getSoundSlot(int id = 0) const;
66 static void update_proc(void *param);
67 void updateSound();
68};
69
70} // End of namespace Scumm
71
72#endif
Definition: mixer.h:70
Definition: music.h:40
Definition: player_v2a.h:39
int getSoundStatus(int sound) const override
void setMusicVolume(int vol) override
void startSound(int sound) override
int getMusicTimer() override
void stopAllSounds() override
void stopSound(int sound) override
Definition: scumm.h:536
Definition: actor.h:30