ScummVM API documentation
cursor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_CORE_CURSOR_H
23 #define NUVIE_CORE_CURSOR_H
24 
25 #include "common/str.h"
26 
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Configuration;
32 class Screen;
33 class U6Shape;
34 
35 typedef struct {
36  uint16 point_x, point_y; // hotspot
37  unsigned char *shapedat;
38  uint16 w, h;
39 } MousePointer;
40 
41 
42 /* Contains all mouse pointers, with hotspot and draw methods that work on the
43  * active cursor.
44  */
45 class Cursor {
46  friend class Screen;
47  Screen *screen;
48  const Configuration *config;
49  sint32 cur_x, cur_y; // location on screen, unused normally
50  Common::Array<MousePointer *> cursors; // pointer list
51  uint8 cursor_id; // which pointer is active
52 
53  unsigned char *cleanup; // restore image behind cursor
54  Common::Rect cleanup_area;
55  Common::Rect update_area; // clear & display are updated at once (avoid flicker)
56 
57  bool hidden;
58 
59  uint16 screen_w, screen_h;
60 
61  void add_update(uint16 x, uint16 y, uint16 w, uint16 h);
62  inline void fix_position(MousePointer *ptr, int &px, int &py);
63  void save_backing(uint32 px, uint32 py, uint32 w, uint32 h);
64 
65 public:
66  Cursor();
67  ~Cursor() {
68  unload_all();
69  }
70  bool init(const Configuration *c, Screen *s, nuvie_game_t game_type);
71  uint32 load_all(const Common::Path &filename, nuvie_game_t game_type);
72  void unload_all();
73  bool set_pointer(uint8 ptr_num);
74 
75  void reset_position() {
76  cur_x = -1;
77  cur_y = -1;
78  }
79  void move(uint32 px, uint32 py) {
80  cur_x = px;
81  cur_y = py;
82  }
83  void hide() {
84  hidden = true;
85  clear();
86  update();
87  }
88  void show() {
89  hidden = false;
90  }
91 
92  void get_hotspot(uint16 &x, uint16 &y) const {
93  x = cursors[cursor_id]->point_x;
94  y = cursors[cursor_id]->point_y;
95  }
96  bool display() {
97  return display(cur_x, cur_y);
98  }
99  bool display(int px, int py);
100  void clear();
101  void update();
102 
103  bool is_visible() const {
104  return !hidden;
105  }
106 };
107 
108 } // End of namespace Nuvie
109 } // End of namespace Ultima
110 
111 #endif
Definition: configuration.h:60
Definition: array.h:52
Definition: rect.h:536
Definition: path.h:52
Definition: atari-screen.h:58
Definition: screen.h:41
Definition: detection.h:27
Definition: cursor.h:45
Out move(In first, In last, Out dst)
Definition: algorithm.h:109
Definition: cursor.h:35