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| EventManager (SludgeEngine *vm) |
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void | init () |
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void | kill () |
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void | checkInput () |
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bool | handleInput () |
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int | mouseX () const |
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int | mouseY () const |
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int & | mouseX () |
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int & | mouseY () |
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void | setEventFunction (EventFunctions event, int funcNum) |
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void | loadHandlers (Common::SeekableReadStream *stream) |
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void | saveHandlers (Common::WriteStream *stream) |
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bool | freeze (FrozenStuffStruct *frozenStuff) |
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void | restore (FrozenStuffStruct *frozenStuff) |
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void | startGame () |
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void | quitGame () |
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bool | quit () |
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The documentation for this class was generated from the following file: