This is the complete list of members for Freescape::Sensor, including all inherited members.
| _axis (defined in Freescape::Sensor) | Freescape::Sensor | |
| _boundingBox (defined in Freescape::Object) | Freescape::Object | |
| _condition (defined in Freescape::Sensor) | Freescape::Sensor | |
| _conditionSource (defined in Freescape::Sensor) | Freescape::Sensor | |
| _firingInterval (defined in Freescape::Sensor) | Freescape::Sensor | |
| _firingRange (defined in Freescape::Sensor) | Freescape::Sensor | |
| _flags (defined in Freescape::Object) | Freescape::Object | |
| _isShooting (defined in Freescape::Sensor) | Freescape::Sensor | |
| _objectID (defined in Freescape::Object) | Freescape::Object | |
| _origin (defined in Freescape::Object) | Freescape::Object | |
| _partOfGroup (defined in Freescape::Object) | Freescape::Object | |
| _rotation (defined in Freescape::Object) | Freescape::Object | |
| _size (defined in Freescape::Object) | Freescape::Object | |
| _type (defined in Freescape::Object) | Freescape::Object | |
| destroy() (defined in Freescape::Object) | Freescape::Object | inline |
| draw(Freescape::Renderer *gfx, float offset=0.0) override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
| duplicate() override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
| getObjectFlags() (defined in Freescape::Object) | Freescape::Object | inline |
| getObjectID() (defined in Freescape::Object) | Freescape::Object | inline |
| getOrigin() (defined in Freescape::Object) | Freescape::Object | inline |
| getRotation() (defined in Freescape::Sensor) | Freescape::Sensor | inline |
| getSize() (defined in Freescape::Object) | Freescape::Object | inline |
| getType() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
| isDestroyed() (defined in Freescape::Object) | Freescape::Object | inline |
| isDrawable() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
| isGeometric() (defined in Freescape::Object) | Freescape::Object | inline |
| isInitiallyInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
| isInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
| isPlanar() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
| isShooting() (defined in Freescape::Sensor) | Freescape::Sensor | inline |
| makeInitiallyInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
| makeInitiallyVisible() (defined in Freescape::Object) | Freescape::Object | inline |
| makeInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
| makeVisible() (defined in Freescape::Object) | Freescape::Object | inline |
| playerDetected(const Math::Vector3d &position, Area *area) (defined in Freescape::Sensor) | Freescape::Sensor | |
| restore() (defined in Freescape::Object) | Freescape::Object | inline |
| scale(int factor) override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
| Sensor(uint16 objectID_, const Math::Vector3d &origin_, const Math::Vector3d &rotation_, byte color_, byte firingInterval_, uint16 firingRange_, uint16 axis_, uint8 flags_, FCLInstructionVector condition_, Common::String conditionSource_) (defined in Freescape::Sensor) | Freescape::Sensor | |
| setObjectFlags(uint32 flags_) (defined in Freescape::Object) | Freescape::Object | inline |
| setOrigin(Math::Vector3d origin_) (defined in Freescape::Object) | Freescape::Object | inlinevirtual |
| shouldShoot(bool shooting) (defined in Freescape::Sensor) | Freescape::Sensor | inline |
| toggleVisibility() (defined in Freescape::Object) | Freescape::Object | inline |
| ~Object() (defined in Freescape::Object) | Freescape::Object | inlinevirtual |
| ~Sensor() (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |