This is the complete list of members for Freescape::Sensor, including all inherited members.
_axis (defined in Freescape::Sensor) | Freescape::Sensor | |
_boundingBox (defined in Freescape::Object) | Freescape::Object | |
_condition (defined in Freescape::Sensor) | Freescape::Sensor | |
_conditionSource (defined in Freescape::Sensor) | Freescape::Sensor | |
_firingInterval (defined in Freescape::Sensor) | Freescape::Sensor | |
_firingRange (defined in Freescape::Sensor) | Freescape::Sensor | |
_flags (defined in Freescape::Object) | Freescape::Object | |
_isShooting (defined in Freescape::Sensor) | Freescape::Sensor | |
_objectID (defined in Freescape::Object) | Freescape::Object | |
_origin (defined in Freescape::Object) | Freescape::Object | |
_partOfGroup (defined in Freescape::Object) | Freescape::Object | |
_rotation (defined in Freescape::Object) | Freescape::Object | |
_size (defined in Freescape::Object) | Freescape::Object | |
_type (defined in Freescape::Object) | Freescape::Object | |
destroy() (defined in Freescape::Object) | Freescape::Object | inline |
draw(Freescape::Renderer *gfx, float offset=0.0) override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
duplicate() override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
getObjectFlags() (defined in Freescape::Object) | Freescape::Object | inline |
getObjectID() (defined in Freescape::Object) | Freescape::Object | inline |
getOrigin() (defined in Freescape::Object) | Freescape::Object | inline |
getRotation() (defined in Freescape::Sensor) | Freescape::Sensor | inline |
getSize() (defined in Freescape::Object) | Freescape::Object | inline |
getType() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
isDestroyed() (defined in Freescape::Object) | Freescape::Object | inline |
isDrawable() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
isInitiallyInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
isInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
isPlanar() override (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |
isShooting() (defined in Freescape::Sensor) | Freescape::Sensor | inline |
makeInitiallyInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
makeInitiallyVisible() (defined in Freescape::Object) | Freescape::Object | inline |
makeInvisible() (defined in Freescape::Object) | Freescape::Object | inline |
makeVisible() (defined in Freescape::Object) | Freescape::Object | inline |
playerDetected(const Math::Vector3d &position, Area *area) (defined in Freescape::Sensor) | Freescape::Sensor | |
restore() (defined in Freescape::Object) | Freescape::Object | inline |
scale(int factor) override (defined in Freescape::Sensor) | Freescape::Sensor | virtual |
Sensor(uint16 objectID_, const Math::Vector3d &origin_, const Math::Vector3d &rotation_, byte color_, byte firingInterval_, uint16 firingRange_, uint16 axis_, uint8 flags_, FCLInstructionVector condition_, Common::String conditionSource_) (defined in Freescape::Sensor) | Freescape::Sensor | |
setObjectFlags(uint32 flags_) (defined in Freescape::Object) | Freescape::Object | inline |
setOrigin(Math::Vector3d origin_) (defined in Freescape::Object) | Freescape::Object | inlinevirtual |
shouldShoot(bool shooting) (defined in Freescape::Sensor) | Freescape::Sensor | inline |
toggleVisibility() (defined in Freescape::Object) | Freescape::Object | inline |
~Object() (defined in Freescape::Object) | Freescape::Object | inlinevirtual |
~Sensor() (defined in Freescape::Sensor) | Freescape::Sensor | inlinevirtual |