ScummVM API documentation
map_town.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_MAPS_MAP_TOWN_H
23 #define MM1_MAPS_MAP_TOWN_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class MapTown : public Map {
32 protected:
36  void blacksmith();
37 
41  void inn();
42 
46  void market();
47 
51  void tavern();
52 
56  void temple();
57 
61  void training();
62 
66  void showSign(const Common::String &msg);
67 public:
68  MapTown(uint index, const Common::String &name, uint16 id,
69  byte defaultSection, const char *desc = nullptr) :
70  Map(index, name, id, defaultSection, desc) {}
71  virtual ~MapTown() {}
72 };
73 
74 } // namespace Maps
75 } // namespace MM1
76 } // namespace MM
77 
78 #endif
Definition: str.h:59
Definition: map.h:97
void showSign(const Common::String &msg)
Definition: detection.h:27
Definition: map_town.h:31