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| MapTown (uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc=nullptr) |
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void | encounter (const byte *id1, const byte *id2) |
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| Map (uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc=nullptr) |
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virtual void | load () |
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virtual void | special ()=0 |
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virtual bool | mappingAllowed () const |
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Common::String | getName () const |
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Common::String | getDescription () const |
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uint16 | getId () const |
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byte | getDefaultSection () const |
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const byte & | operator[] (uint ofs) const |
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byte & | operator[] (uint ofs) |
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byte | dataByte (uint ofs) const |
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uint16 | dataWord (uint16 ofs) const |
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void | dataWord (uint16 ofs, uint16 val) |
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bool | checkPartyDead () |
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template<class T > |
bool | send (const T &msg) |
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template<class T > |
bool | send (const Common::String &name, const T &msg) |
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uint | getMapIndex () const |
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void | unlockDoor () |
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void | visitedSpecial () |
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void | visitedExit () |
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void | visitedBusiness () |
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◆ blacksmith()
void MM::MM1::Maps::MapTown::blacksmith |
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Handles visiting blacksmith
◆ inn()
void MM::MM1::Maps::MapTown::inn |
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◆ market()
void MM::MM1::Maps::MapTown::market |
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◆ tavern()
void MM::MM1::Maps::MapTown::tavern |
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◆ temple()
void MM::MM1::Maps::MapTown::temple |
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◆ training()
void MM::MM1::Maps::MapTown::training |
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◆ showSign()
The documentation for this class was generated from the following file: