ScummVM API documentation
star_markers.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef TITANIC_STAR_MARKERS_H
23 #define TITANIC_STAR_MARKERS_H
24 
25 #include "titanic/star_control/base_stars.h"
26 
27 namespace Titanic {
28 
29 class CStarMarkers : public CBaseStars {
30 public:
31  ~CStarMarkers() override { clear(); }
32 
36  void draw(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup) override;
37 
41  bool addStar(const CBaseStarEntry *entry) override;
42 };
43 
44 } // End of namespace Titanic
45 
46 #endif /* TITANIC_STAR_MARKERS_H */
Definition: surface_area.h:36
Definition: star_closeup.h:39
void draw(CSurfaceArea *surfaceArea, CCamera *camera, CStarCloseup *closeup) override
Definition: star_markers.h:29
Definition: camera.h:42
Definition: arm.h:30
Definition: base_stars.h:42
Definition: base_stars.h:74
bool addStar(const CBaseStarEntry *entry) override