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| Graphic (Common::ReadStream &stream) |
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| Graphic (const Graphic &other) |
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Graphic & | operator= (const Graphic &other) |
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Common::Point & | topLeft () |
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int8 & | order () |
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int16 & | scale () |
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float & | depthScale () |
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Color & | color () |
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int32 & | frameI () |
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uint32 & | lastTime () |
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bool | isPaused () const |
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bool | hasAnimation () const |
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Animation & | animation () |
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uint8 & | premultiplyAlpha () |
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void | loadResources () |
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void | freeResources () |
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void | update () |
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void | start (bool looping) |
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void | pause () |
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void | reset () |
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void | setAnimation (const Common::String &fileName, AnimationFolder folder) |
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void | setAnimation (Animation *animation) |
| no memory ownership is given, but for prerendering it has to be mutable
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void | syncGame (Common::Serializer &serializer) |
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The documentation for this class was generated from the following file: