ScummVM API documentation
map.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_MAP_H
29#define GOB_MAP_H
30
31#include "gob/mult.h"
32
33namespace Gob {
34
35enum RelativeDirection {
36 kRelDirNone = 0 ,
37
38 kRelDirLeft = (1 << 0),
39 kRelDirUp = (1 << 1),
40 kRelDirRight = (1 << 2),
41 kRelDirDown = (1 << 3),
42
43 kRelDirLeftUp = kRelDirLeft | kRelDirUp,
44 kRelDirLeftDown = kRelDirLeft | kRelDirDown,
45 kRelDirRightUp = kRelDirRight | kRelDirUp,
46 kRelDirRightDown = kRelDirRight | kRelDirDown
47};
48
49// The same numeric values are also used for the arrow keys.
50enum Direction {
51 kDirNone = 0x0000,
52 kDirNW = 0x4700,
53 kDirN = 0x4800,
54 kDirNE = 0x4900,
55 kDirW = 0x4B00,
56 kDirE = 0x4D00,
57 kDirSW = 0x4F00,
58 kDirS = 0x5000,
59 kDirSE = 0x5100
60};
61
62struct WayPoint {
63 int16 x;
64 int16 y;
65 int16 notWalkable;
66};
67
68struct ItemPos {
69 int8 x;
70 int8 y;
71 int8 orient;
72};
73
74
75class Map {
76public:
77 int16 _nearestWayPoint;
78 int16 _nearestDest;
79
80 int16 _curGoblinX;
81 int16 _curGoblinY;
82 int16 _destX;
83 int16 _destY;
84
85 bool _usesObliqueCoordinates;
86
87 ItemPos _itemPoses[40];
88 char _sourceFile[15];
89
90 Map(GobEngine *vm);
91 virtual ~Map();
92
93 uint8 getVersion() const;
94
95 int16 getMapWidth() const;
96 int16 getMapHeight() const;
97
98 int16 getScreenWidth() const;
99 int16 getScreenHeight() const;
100
101 int16 getTilesWidth() const;
102 int16 getTilesHeight() const;
103
104 bool hasBigTiles() const;
105
106 int8 getPass(int x, int y, int width = -1) const;
107 void setPass(int x, int y, int8 pass, int width = -1);
108
109 const WayPoint &getWayPoint(int n) const;
110
111 void findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
112 int16 mouseX, int16 mouseY);
113
114 int16 getItem(int x, int y) const;
115 void setItem(int x, int y, int16 item);
116 void placeItem(int16 x, int16 y, int16 id);
117
118 Direction getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
119
120 int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
121 int16 y0, int16 x1, int16 y1);
122 int16 checkLongPath(int16 x0, int16 y0,
123 int16 x1, int16 y1, int16 i0, int16 i1);
124
125 void loadMapsInitGobs();
126
127 virtual void loadMapObjects(const char *avjFile) = 0;
128 virtual void findNearestToGob(Mult::Mult_Object *obj) = 0;
129 virtual void findNearestToDest(Mult::Mult_Object *obj) = 0;
130 virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0;
131
132protected:
133 GobEngine *_vm;
134
135 bool _loadFromAvo;
136
137 uint8 _mapVersion;
138
139 int16 _mapWidth;
140 int16 _mapHeight;
141
142 int16 _screenWidth;
143 int16 _screenHeight;
144
145 int16 _tilesWidth;
146 int16 _tilesHeight;
147
148 bool _bigTiles;
149
150 int16 _passWidth;
151 int8 *_passMap; // [y * _mapWidth + x], getPass(x, y);
152
153 int16 _wayPointCount;
154 WayPoint *_wayPoints;
155
156 int16 **_itemsMap; // [y][x]
157
158 int16 findNearestWayPoint(int16 x, int16 y);
159
160private:
161 // Move the x and y values according to the direction
162 void moveDirection(Direction dir, int16 &x, int16 &y);
163};
164
165class Map_v1 : public Map {
166public:
167 void loadMapObjects(const char *avjFile) override;
168 void findNearestToGob(Mult::Mult_Object *obj) override;
169 void findNearestToDest(Mult::Mult_Object *obj) override;
170 void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) override;
171
172 Map_v1(GobEngine *vm);
173 ~Map_v1() override;
174
175protected:
176 void init();
177 void loadSounds(Common::SeekableReadStream &data);
178 void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos);
179 void loadObjects(Common::SeekableReadStream &data, uint32 objsPos);
180 void loadItemToObject(Common::SeekableReadStream &data);
181};
182
183class Map_v2 : public Map_v1 {
184public:
185 void loadMapObjects(const char *avjFile) override;
186 void findNearestToGob(Mult::Mult_Object *obj) override;
187 void findNearestToDest(Mult::Mult_Object *obj) override;
188 void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) override;
189
190 Map_v2(GobEngine *vm);
191 ~Map_v2() override;
192
193protected:
194 void loadGoblinStates(Common::SeekableReadStream &data, int index);
195};
196
197} // End of namespace Gob
198
199#endif // GOB_MAP_H
Definition: stream.h:745
Definition: gob.h:166
Definition: map.h:165
Definition: map.h:183
Definition: map.h:75
Definition: map.h:68
Definition: mult.h:91
Definition: map.h:62