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VariableReference * | pPosX |
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VariableReference * | pPosY |
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Mult_AnimData * | pAnimData |
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int16 | tick |
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int16 | lastLeft |
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int16 | lastRight |
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int16 | lastTop |
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int16 | lastBottom |
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Mult_GobState ** | goblinStates |
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uint8 | goblinX |
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uint8 | goblinY |
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uint8 | destX |
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uint8 | destY |
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int8 | gobDestX |
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int8 | gobDestY |
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uint8 | nearestWayPoint |
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uint8 | nearestDest |
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int8 | needRedraw |
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int16 | newLeft |
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int16 | newTop |
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int16 | newRight |
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int16 | newBottom |
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int16 | spriteDestLeft |
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int16 | spriteDestTop |
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int16 | spriteDestRight |
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int16 | spriteDestBottom |
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uint32 | videoSlot |
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int16 | lastFrameIndex |
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int16 | field_32 [3] |
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byte * | field_3C |
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char | animName [16] |
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int8 | field_50 |
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VariableReferenceArray * | animVariables |
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The documentation for this struct was generated from the following file: