28extern const int kEnforcedTextAnimDelay;
30void showError(
int code);
37void setRGBPalette(
int color,
int r,
int g,
int b);
45void biosText(
int x,
int y,
const Common::String &text,
byte color);
47uint imagesize(
int x,
int y,
int x2,
int y2);
49void rectangle(
int x1,
int y1,
int x2,
int y2,
byte color);
51void line(uint x1, uint y1, uint x2, uint y2,
byte color);
53void bar(
int x1,
int y1,
int x2,
int y2,
byte color);
55void putpixel(
int x,
int y,
byte color);
63inline bool odd(int32 i) {
return i % 2 != 0; }
65int getRandom(
int range);
71const char *
const *getFullScreenMessagesByCurrentLanguage();
73const char *
const *getAnimMessagesByCurrentLanguage();
75const char *
const *getHardcodedTextsByCurrentLanguage();
77const int32 *getOffsetsByCurrentLanguage();
79void newSecondaryAnimationFrame();
81void clearScreenLayer(uint pos);
83inline bool isLanguageSpanish() {
84 return g_engine->_lang == Common::ES_ESP;
@ ADGF_DEMO
Add "-demo" to gameid.
Definition: advancedDetector.h:157
TextAlign
Definition: font.h:48
@ kTextAlignStart
Align the text to start of line (virtual).
Definition: font.h:50