ScummVM API documentation
hivemachine.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ASYLUM_PUZZLES_HIVEMACHINE_H
23#define ASYLUM_PUZZLES_HIVEMACHINE_H
24
25#include "common/array.h"
26
27#include "asylum/puzzles/puzzle.h"
28
29namespace Asylum {
30
31class AsylumEngine;
32
33class PuzzleHiveMachine : public Puzzle {
34public:
37
38private:
39 enum MusicalNote {
40 kMusicalNoteNone = -1,
41 kMusicalNoteF,
42 kMusicalNoteD,
43 kMusicalNoteE,
44 kMusicalNoteA,
45 kMusicalNoteB
46 };
47
48 uint32 _counterRed, _counterGreen, _counterKey;
49 int32 _rectIndex;
50 uint32 _frameIndex, _frameIndex1;
52 MusicalNote _soundingNote;
53 uint32 _notesNumber;
54 bool _ok;
55
57 // Event Handling
59 bool init(const AsylumEvent &evt);
60 bool mouseLeftDown(const AsylumEvent &evt);
61 bool exitPuzzle();
62
64 // Helpers
66 void updateCursor();
67 int32 findRect();
68 void updateScreen();
69 void playSound();
70};
71
72} // End of namespace Asylum
73
74#endif // ASYLUM_PUZZLES_HIVEMACHINE_H
Definition: asylum.h:73
Definition: hivemachine.h:33
Definition: puzzle.h:41
Definition: eventhandler.h:43