This is the complete list of members for Saga2::ActorPropertyTarget, including all inherited members.
| actor(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
| actor(GameWorld *world, const TilePoint &tp, TargetActorArray &taa) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
| ActorPropertyTarget(ActorPropertyID aProp) (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | inline |
| ActorPropertyTarget(Common::SeekableReadStream *stream) (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | |
| archiveSize() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| clone(void *mem) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| getType() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| isActorTarget() const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
| isObjectTarget() const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
| isTarget(Actor *testActor) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| isTarget(GameObject *testObj) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
| object(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
| object(GameWorld *world, const TilePoint &tp, TargetObjectArray &toa) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
| operator new(size_t, void *p) (defined in Saga2::Target) | Saga2::Target | inline |
| operator!=(const Target &t) const (defined in Saga2::Target) | Saga2::Target | inline |
| operator==(const Target &t) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| size() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| where(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
| where(GameWorld *world, const TilePoint &tp, TargetLocationArray &tla) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
| write(Common::MemoryWriteStreamDynamic *out) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
| ~Target() (defined in Saga2::Target) | Saga2::Target | inlinevirtual |