This is the complete list of members for Saga2::ActorPropertyTarget, including all inherited members.
actor(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
actor(GameWorld *world, const TilePoint &tp, TargetActorArray &taa) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
ActorPropertyTarget(ActorPropertyID aProp) (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | inline |
ActorPropertyTarget(Common::SeekableReadStream *stream) (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | |
archiveSize() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
clone(void *mem) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
getType() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
isActorTarget() const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
isObjectTarget() const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
isTarget(Actor *testActor) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
isTarget(GameObject *testObj) const (defined in Saga2::ActorTarget) | Saga2::ActorTarget | virtual |
object(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
object(GameWorld *world, const TilePoint &tp, TargetObjectArray &toa) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
operator new(size_t, void *p) (defined in Saga2::Target) | Saga2::Target | inline |
operator!=(const Target &t) const (defined in Saga2::Target) | Saga2::Target | inline |
operator==(const Target &t) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
size() const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
where(GameWorld *world, const TilePoint &tp) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
where(GameWorld *world, const TilePoint &tp, TargetLocationArray &tla) const (defined in Saga2::ObjectTarget) | Saga2::ObjectTarget | virtual |
write(Common::MemoryWriteStreamDynamic *out) const (defined in Saga2::ActorPropertyTarget) | Saga2::ActorPropertyTarget | virtual |
~Target() (defined in Saga2::Target) | Saga2::Target | inlinevirtual |