ScummVM API documentation
Saga2::ActorTarget Class Referenceabstract
Inheritance diagram for Saga2::ActorTarget:
Saga2::ObjectTarget Saga2::Target Saga2::ActorPropertyTarget Saga2::SpecificActorTarget

Public Member Functions

bool isActorTarget () const
 
bool isTarget (GameObject *testObj) const
 
virtual bool isTarget (Actor *testActor) const =0
 
virtual Actoractor (GameWorld *world, const TilePoint &tp) const
 
virtual int16 actor (GameWorld *world, const TilePoint &tp, TargetActorArray &taa) const
 
- Public Member Functions inherited from Saga2::ObjectTarget
bool isObjectTarget () const
 
TilePoint where (GameWorld *world, const TilePoint &tp) const
 
int16 where (GameWorld *world, const TilePoint &tp, TargetLocationArray &tla) const
 
virtual GameObjectobject (GameWorld *world, const TilePoint &tp) const
 
virtual int16 object (GameWorld *world, const TilePoint &tp, TargetObjectArray &toa) const
 
- Public Member Functions inherited from Saga2::Target
virtual int32 archiveSize () const =0
 
virtual void write (Common::MemoryWriteStreamDynamic *out) const =0
 
virtual int16 getType () const =0
 
virtual size_t size () const =0
 
virtual void clone (void *mem) const =0
 
virtual bool operator== (const Target &t) const =0
 
bool operator!= (const Target &t) const
 
void * operator new (size_t, void *p)
 

The documentation for this class was generated from the following file: