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bool | isActorTarget () const |
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bool | isTarget (GameObject *testObj) const |
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virtual bool | isTarget (Actor *testActor) const =0 |
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virtual Actor * | actor (GameWorld *world, const TilePoint &tp) const |
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virtual int16 | actor (GameWorld *world, const TilePoint &tp, TargetActorArray &taa) const |
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bool | isObjectTarget () const |
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TilePoint | where (GameWorld *world, const TilePoint &tp) const |
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int16 | where (GameWorld *world, const TilePoint &tp, TargetLocationArray &tla) const |
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virtual GameObject * | object (GameWorld *world, const TilePoint &tp) const |
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virtual int16 | object (GameWorld *world, const TilePoint &tp, TargetObjectArray &toa) const |
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virtual int32 | archiveSize () const =0 |
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virtual void | write (Common::MemoryWriteStreamDynamic *out) const =0 |
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virtual int16 | getType () const =0 |
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virtual size_t | size () const =0 |
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virtual void | clone (void *mem) const =0 |
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virtual bool | operator== (const Target &t) const =0 |
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bool | operator!= (const Target &t) const |
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void * | operator new (size_t, void *p) |
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The documentation for this class was generated from the following file: