ScummVM API documentation
handle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Graphics Memory Manager data structures
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*/
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#ifndef TINSEL_HANDLE_H
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#define TINSEL_HANDLE_H
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#include "common/path.h"
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#include "tinsel/dw.h"
// new data types
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namespace
Common
{
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class
File;
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}
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namespace
Tinsel
{
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struct
FONT;
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struct
MEMHANDLE;
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struct
PALETTE;
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struct
IMAGE;
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struct
ACTORDATA;
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struct
PROCESS_STRUC;
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class
Handle
{
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public
:
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Handle
();
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virtual
~
Handle
();
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void
SetupHandleTable();
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FONT
*GetFont(
SCNHANDLE
offset);
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PALETTE
*GetPalette(
SCNHANDLE
offset);
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const
IMAGE
*GetImage(
SCNHANDLE
offset);
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void
SetImagePalette(
SCNHANDLE
offset,
SCNHANDLE
palHandle);
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SCNHANDLE
GetFontImageHandle(
SCNHANDLE
offset);
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const
ACTORDATA
*GetActorData(
SCNHANDLE
offset, uint32 count);
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const
PROCESS_STRUC
*GetProcessData(
SCNHANDLE
offset, uint32 count);
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byte *LockMem(
SCNHANDLE
offset);
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void
LockScene(
SCNHANDLE
offset);
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void
UnlockScene(
SCNHANDLE
offset);
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bool
IsCdPlayHandle(
SCNHANDLE
offset);
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void
TouchMem(
SCNHANDLE
offset);
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// Called at scene startup
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void
SetCdPlaySceneDetails(
const
char
*fileName);
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// Called at game startup
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void
SetCdPlayHandle(
int
fileNum);
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void
LoadExtraGraphData(
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SCNHANDLE
start,
// Handle of start of range
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SCNHANDLE
next);
// Handle of end of range + 1
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int
CdNumber(
SCNHANDLE
offset);
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// Noir
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SCNHANDLE
FindLanguageSceneHandle(
const
char
*fileName);
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#ifdef BODGE
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bool
ValidHandle(
SCNHANDLE
offset);
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#endif
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private
:
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void
LoadFile(MEMHANDLE *pH);
// load a memory block as a file
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void
OpenCDGraphFile();
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void
LoadCDGraphData(MEMHANDLE *pH);
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// handle table gets loaded from index file at runtime
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MEMHANDLE *_handleTable;
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// number of handles in the handle table
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uint _numHandles;
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uint32 _cdPlayHandle;
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SCNHANDLE
_cdBaseHandle, _cdTopHandle;
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Common::File
*_cdGraphStream;
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Common::Path
_szCdPlayFile;
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};
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}
// End of namespace Tinsel
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#endif // TINSEL_HANDLE_H
Tinsel::SCNHANDLE
uint32 SCNHANDLE
Definition:
dw.h:31
Tinsel::Handle
Definition:
handle.h:42
Tinsel::FONT
Definition:
text.h:52
Tinsel::IMAGE
Definition:
object.h:59
Common::Path
Definition:
path.h:52
Tinsel::ACTORDATA
Definition:
actors.h:81
Tinsel::PROCESS_STRUC
Definition:
sched.h:35
Tinsel::PALETTE
Definition:
palette.h:62
Common::File
Definition:
file.h:47
Common
Definition:
algorithm.h:29
Tinsel
Definition:
actors.h:36
engines
tinsel
handle.h
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