ScummVM API documentation
MutationOfJB::HardcodedStrings Class Reference

#include <hardcodedstrings.h>

Public Types

enum  StringType {
  WALK, TALK, LOOK, USE,
  PICKUP, JOHNNY_CANNOT_USE_1, SKEPTO_CANNOT_USE_1, JOHNNY_CANNOT_USE_2,
  SKEPTO_CANNOT_USE_2, JOHNNY_CANNOT_USE_3, SKEPTO_CANNOT_USE_3, JOHNNY_CANNOT_USE_4,
  SKEPTO_CANNOT_USE_4, JOHNNY_CANNOT_TALK_1, SKEPTO_CANNOT_TALK_1, JOHNNY_CANNOT_TALK_2,
  SKEPTO_CANNOT_TALK_2, JOHNNY_CANNOT_TALK_3, SKEPTO_CANNOT_TALK_3, JOHNNY_CANNOT_TALK_4,
  SKEPTO_CANNOT_TALK_4, JOHNNY_CANNOT_LOOK_1, SKEPTO_CANNOT_LOOK_1, JOHNNY_CANNOT_LOOK_2,
  SKEPTO_CANNOT_LOOK_2, JOHNNY_CANNOT_LOOK_3, SKEPTO_CANNOT_LOOK_3, JOHNNY_CANNOT_LOOK_4,
  SKEPTO_CANNOT_LOOK_4, JOHNNY_CANNOT_PICKUP_1, SKEPTO_CANNOT_PICKUP_1, JOHNNY_CANNOT_PICKUP_2,
  SKEPTO_CANNOT_PICKUP_2, JOHNNY_CANNOT_PICKUP_3, SKEPTO_CANNOT_PICKUP_3, JOHNNY_CANNOT_PICKUP_4,
  SKEPTO_CANNOT_PICKUP_4, STRING_TYPES_TOTAL
}
 

Public Member Functions

 HardcodedStrings (Game &game)
 
const Common::StringgetString (StringType strType) const
 

Detailed Description

Provides access to hardcoded strings.

Currently, we do not have any agreement with the original author of the game, so the strings are loaded from the gmae executable file.

Member Function Documentation

◆ getString()

const Common::String& MutationOfJB::HardcodedStrings::getString ( StringType  strType) const

Get hardcoded string.

Parameters
strTypeString type.
Returns
Hardcoded string.

The documentation for this class was generated from the following file: