|
enum | SpeechFlags {
kSpNoAnimate = (1 << 0),
kSpHasVoice = (1 << 1),
kSpQueued = (1 << 2),
kSpActive = (1 << 3),
kSpLock = (1 << 4)
} |
|
|
void | dispose () |
|
bool | append (char *text, int32 sampID) |
|
bool | activate () |
|
void | setWakeUp (ThreadID th) |
|
bool | longEnough () |
|
void | abortSpeech () |
|
|
void | setNextActive () |
|
void | deleteSpeech (ObjectID id) |
|
void | updateSpeech () |
|
void | queueActorSpeech (GameObject *obj, char *text, int count, int32 sampleID, int flags) |
|
The documentation for this class was generated from the following file: