ScummVM API documentation
poolsound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_POOLSOUND_H
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#define GRIM_POOLSOUND_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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#include "math/vector3d.h"
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namespace
Grim
{
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class
PoolSound
:
public
PoolObject
<PoolSound> {
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public
:
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PoolSound
();
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PoolSound
(
const
Common::String
&filename);
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~
PoolSound
();
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void
openFile(
const
Common::String
&filename);
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void
play(
bool
looping);
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void
playFrom(
const
Math::Vector3d &pos,
bool
looping);
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void
setVolume(
int
volume);
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void
setBalance(
int
balance);
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void
setPosition(Math::Vector3d &pos);
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void
stop();
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int
getVolume();
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bool
isPlaying();
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void
saveState(
SaveGame
*state);
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void
restoreState(
SaveGame
*state);
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static
int32 getStaticTag() {
return
MKTAG
(
'A'
,
'I'
,
'F'
,
'F'
); }
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private
:
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Common::String
_filename;
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int
_soundId;
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bool
_loaded;
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};
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}
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#endif
Common::String
Definition:
str.h:59
Grim::SaveGame
Definition:
savegame.h:33
Grim
Definition:
actor.h:33
MKTAG
#define MKTAG(a0, a1, a2, a3)
Definition:
endian.h:188
Grim::PoolObject
Definition:
pool.h:42
Grim::PoolSound
Definition:
poolsound.h:32
engines
grim
emi
poolsound.h
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