ScummVM API documentation
poolsound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef GRIM_POOLSOUND_H
23 #define GRIM_POOLSOUND_H
24 
25 #include "common/endian.h"
26 
27 #include "engines/grim/pool.h"
28 
29 #include "math/vector3d.h"
30 
31 namespace Grim {
32 class PoolSound : public PoolObject<PoolSound> {
33 public:
34  PoolSound();
35  PoolSound(const Common::String &filename);
36  ~PoolSound();
37 
38  void openFile(const Common::String &filename);
39  void play(bool looping);
40  void playFrom(const Math::Vector3d &pos, bool looping);
41  void setVolume(int volume);
42  void setBalance(int balance);
43  void setPosition(Math::Vector3d &pos);
44  void stop();
45  int getVolume();
46  bool isPlaying();
47  void saveState(SaveGame *state);
48  void restoreState(SaveGame *state);
49 
50  static int32 getStaticTag() { return MKTAG('A','I','F','F'); }
51 
52 private:
53  Common::String _filename;
54  int _soundId;
55  bool _loaded;
56 };
57 }
58 
59 #endif
Definition: str.h:59
Definition: savegame.h:33
Definition: actor.h:33
#define MKTAG(a0, a1, a2, a3)
Definition: endian.h:188
Definition: pool.h:42
Definition: poolsound.h:32