ScummVM API documentation
Agi::GfxMgr Member List

This is the complete list of members for Agi::GfxMgr, including all inherited members.

block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) (defined in Agi::GfxMgr)Agi::GfxMgr
block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) (defined in Agi::GfxMgr)Agi::GfxMgr
checkControlPixel(int16 x, int16 y, byte newPriority) (defined in Agi::GfxMgr)Agi::GfxMgr
clear(byte color, byte priority) (defined in Agi::GfxMgr)Agi::GfxMgr
clearDisplay(byte color, bool copyToScreen=true) (defined in Agi::GfxMgr)Agi::GfxMgr
copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height) (defined in Agi::GfxMgr)Agi::GfxMgr
copyDisplayRectToScreen(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight) (defined in Agi::GfxMgr)Agi::GfxMgr
copyDisplayRectToScreenUsingGamePos(int16 x, int16 y, int16 width, int16 height) (defined in Agi::GfxMgr)Agi::GfxMgr
copyDisplayRectToScreenUsingVisualPos(int16 x, int16 y, int16 width, int16 height) (defined in Agi::GfxMgr)Agi::GfxMgr
copyDisplayToScreen() (defined in Agi::GfxMgr)Agi::GfxMgr
createDefaultPriorityTable(uint8 *priorityTable) (defined in Agi::GfxMgr)Agi::GfxMgr
debugShowMap(int mapNr) (defined in Agi::GfxMgr)Agi::GfxMgr
deinitVideo() (defined in Agi::GfxMgr)Agi::GfxMgr
drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor) (defined in Agi::GfxMgr)Agi::GfxMgr
drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook) (defined in Agi::GfxMgr)Agi::GfxMgr
drawCharacterOnDisplay(int16 x, int16 y, byte character, byte foreground, byte background, byte transformXOR=0, byte transformOR=0) (defined in Agi::GfxMgr)Agi::GfxMgr
drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte color, bool copyToScreen=true) (defined in Agi::GfxMgr)Agi::GfxMgr
drawDisplayRect(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight, byte color, bool copyToScreen=true) (defined in Agi::GfxMgr)Agi::GfxMgr
drawStringOnDisplay(int16 x, int16 y, const char *text, byte foreground, byte background) (defined in Agi::GfxMgr)Agi::GfxMgr
drawStringOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, const char *text, byte foregroundColor, byte backgroundColor) (defined in Agi::GfxMgr)Agi::GfxMgr
getAGIPalFileNum() (defined in Agi::GfxMgr)Agi::GfxMgr
getCGAMixtureColor(byte color) (defined in Agi::GfxMgr)Agi::GfxMgr
getColor(int16 x, int16 y) (defined in Agi::GfxMgr)Agi::GfxMgr
getDisplayFontHeight() (defined in Agi::GfxMgr)Agi::GfxMgrinline
getDisplayFontWidth() (defined in Agi::GfxMgr)Agi::GfxMgrinline
getDisplayOffsetToGameScreenPos(int16 x, int16 y) (defined in Agi::GfxMgr)Agi::GfxMgr
getDisplayOffsetToVisualScreenPos(int16 x, int16 y) (defined in Agi::GfxMgr)Agi::GfxMgr
getDisplayScreenWidth() (defined in Agi::GfxMgr)Agi::GfxMgrinline
getFontRectForDisplayScreen(int16 column, int16 row, int16 width, int16 height) (defined in Agi::GfxMgr)Agi::GfxMgr
getPriority(int16 x, int16 y) (defined in Agi::GfxMgr)Agi::GfxMgr
getRenderStartDisplayOffsetY() (defined in Agi::GfxMgr)Agi::GfxMgr
getUpscaledHires() (defined in Agi::GfxMgr)Agi::GfxMgrinline
GfxMgr(AgiBase *vm, GfxFont *font) (defined in Agi::GfxMgr)Agi::GfxMgr
initMouseCursor(MouseCursorData *mouseCursor, const byte *bitmapData, uint16 width, uint16 height, int hotspotX, int hotspotY) (defined in Agi::GfxMgr)Agi::GfxMgr
initPalette(uint8 *destPalette, const uint8 *paletteData, uint colorCount=16, uint fromBits=6, uint toBits=8) (defined in Agi::GfxMgr)Agi::GfxMgr
initPaletteCLUT(uint8 *destPalette, const uint16 *paletteCLUTData, uint colorCount=16) (defined in Agi::GfxMgr)Agi::GfxMgr
initPriorityTable() (defined in Agi::GfxMgr)Agi::GfxMgr
initVideo() (defined in Agi::GfxMgr)Agi::GfxMgr
priorityFromY(int16 yPos) (defined in Agi::GfxMgr)Agi::GfxMgr
priorityToY(int16 priority) (defined in Agi::GfxMgr)Agi::GfxMgr
putFontPixelOnDisplay(int16 baseX, int16 baseY, int16 addX, int16 addY, byte color, bool isHires) (defined in Agi::GfxMgr)Agi::GfxMgr
putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority) (defined in Agi::GfxMgr)Agi::GfxMgr
putPixelOnDisplay(int16 x, int16 y, byte color) (defined in Agi::GfxMgr)Agi::GfxMgr
putPixelOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, byte color) (defined in Agi::GfxMgr)Agi::GfxMgr
render_Block(int16 x, int16 y, int16 width, int16 height, bool copyToScreen=true) (defined in Agi::GfxMgr)Agi::GfxMgr
render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth=160, int16 clipAgainstHeight=168) (defined in Agi::GfxMgr)Agi::GfxMgr
saveLoadFigureOutPriorityTableModifiedBool() (defined in Agi::GfxMgr)Agi::GfxMgr
saveLoadGetPriority(int16 yPos) (defined in Agi::GfxMgr)Agi::GfxMgr
saveLoadSetPriority(int16 yPos, int16 priority) (defined in Agi::GfxMgr)Agi::GfxMgr
saveLoadSetPriorityTableModifiedBool(bool wasModified) (defined in Agi::GfxMgr)Agi::GfxMgr
saveLoadWasPriorityTableModified() (defined in Agi::GfxMgr)Agi::GfxMgr
setAGIPal(int) (defined in Agi::GfxMgr)Agi::GfxMgr
setMouseCursor(bool busy=false) (defined in Agi::GfxMgr)Agi::GfxMgr
setPalette(bool GfxModePalette) (defined in Agi::GfxMgr)Agi::GfxMgr
setPriorityTable(int16 priorityBase) (defined in Agi::GfxMgr)Agi::GfxMgr
setRenderStartOffset(uint16 offsetY) (defined in Agi::GfxMgr)Agi::GfxMgr
shakeScreen(int16 repeatCount) (defined in Agi::GfxMgr)Agi::GfxMgr
transition_Amiga() (defined in Agi::GfxMgr)Agi::GfxMgr
transition_AtariSt() (defined in Agi::GfxMgr)Agi::GfxMgr
translateDisplayDimensionToVisualScreen(int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
translateDisplayPosToFontScreen(int16 &x, int16 &y) (defined in Agi::GfxMgr)Agi::GfxMgr
translateDisplayPosToGameScreen(int16 &x, int16 &y) (defined in Agi::GfxMgr)Agi::GfxMgr
translateFontDimensionToDisplayScreen(int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
translateFontPosToDisplayScreen(int16 &x, int16 &y) (defined in Agi::GfxMgr)Agi::GfxMgr
translateFontRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
translateGamePosToDisplayScreen(int16 &x, int16 &y) (defined in Agi::GfxMgr)Agi::GfxMgr
translateGameRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
translateVisualDimensionToDisplayScreen(int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
translateVisualPosToDisplayScreen(int16 &x, int16 &y) (defined in Agi::GfxMgr)Agi::GfxMgr
translateVisualRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) (defined in Agi::GfxMgr)Agi::GfxMgr
updateScreen() (defined in Agi::GfxMgr)Agi::GfxMgr