ScummVM API documentation
constants.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_CONSTANTS_H
23 #define NANCY_CONSTANTS_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Nancy {
28 
29 // A struct containing various data that was hardcoded in the original engine but changed between titles
30 struct GameConstants {
31  uint numItems;
32  uint numEventFlags;
33  int mapAccessSceneIDs[18];
34  int eventFlagsToClearOnSceneChange[32];
35  uint numNonItemCursors;
36  uint numCurtainAnimationFrames;
37  uint logoEndAfter;
38 };
39 
40 extern const GameConstants gameConstants[];
41 
42 } // End of namespace Nancy
43 
44 #endif // NANCY_CONSTANTS_H
Definition: constants.h:30
Definition: actionmanager.h:32