free_resources() (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
is_empty() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdInventoryCell | |
load_resources() (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
object() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
operator=(const qdInventoryCell &cl) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
qdInventoryCell() (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
qdInventoryCell(const qdInventoryCellType &tp) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
qdInventoryCell(const qdInventoryCell &cl) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
redraw(int x, int y, bool inactive_mode=false) const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
save_data(Common::WriteStream &fh) const | QDEngine::qdInventoryCell | |
set_object(qdGameObjectAnimated *obj) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | |
set_shadow(uint32 color, int alpha) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inlinestatic |
set_sprite(const qdSprite *spr) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
set_type(int tp) (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
size() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
size_x() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
size_y() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
sprite() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
type() const (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |
~qdInventoryCell() (defined in QDEngine::qdInventoryCell) | QDEngine::qdInventoryCell | inline |