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obsolete.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1994-1998 Revolution Software Ltd.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef SWORD2_OBSOLETE_H
25 #define SWORD2_OBSOLETE_H
26 
27 static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
28  {"sword2alt", "sword2", Common::kPlatformWindows},
29  {"sword2psx", "sword2", Common::kPlatformPSX},
30  {"sword2psxdemo", "sword2", Common::kPlatformPSX},
31  {"sword2demo", "sword2", Common::kPlatformWindows},
32  {"sword2demo-es", "sword2", Common::kPlatformWindows},
33  {0, 0, Common::kPlatformUnknown}
34 };
35 
36 #endif // SWORD2_OBSOLETE_H
Definition: obsolete.h:42