#include <obsolete.h>
Public Attributes | |
const char * | from |
const char * | to |
Common::Platform | platform |
Structure for autoupgrading targets using an obsolete gameid to the correct new gameid.
const char* Engines::ObsoleteGameID::from |
Name of the obsolete gameid.
const char* Engines::ObsoleteGameID::to |
Name of the corresponding new gameid.
Common::Platform Engines::ObsoleteGameID::platform |
If platform is set to a value different from Common::kPlatformUnknown, then upgradeTargetIfNecessary() will use this value to set the platform attribute of any target it updates using this ObsoleteGameID record. This is useful when the old gameid encoded the target platform (e.g. "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak").