Public Member Functions | |
Encounter (AsylumEngine *engine) | |
void | run (int32 encounterIndex, ObjectId objectId1, ObjectId objectId2, ActorIndex actorIndex) |
bool | handleEvent (const AsylumEvent &evt) |
void | drawScreen () |
void | setShouldEnablePlayer (bool state) |
bool | shouldEnablePlayer () |
EncounterItems * | items () |
EncounterVariables * | variables () |