ScummVM API documentation
anim.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HOPKINS_ANIM_H
23#define HOPKINS_ANIM_H
24
25#include "common/scummsys.h"
26#include "common/endian.h"
27#include "common/path.h"
28#include "graphics/surface.h"
29
30namespace Hopkins {
31
32struct BankItem {
33 byte *_data;
34 bool _loadedFl;
35 Common::Path _filename;
36 int _fileHeader;
37 int _objDataIdx;
38};
39
41 byte *_data;
42 bool _enabledFl;
43};
44
45class HopkinsEngine;
46
48private:
49 bool _clearAnimationFl;
50
51 HopkinsEngine *_vm;
52
53 void initAnimBqe();
54 int loadSpriteBank(int idx, const Common::Path &filename);
55 void searchAnim(const byte *data, int animIndex, int count);
56
57public:
58 BqeAnimItem _animBqe[35];
59 BankItem Bank[8];
60
62 void clearAll();
63
64 void loadAnim(const Common::Path &animName);
65 void clearAnim();
66 void playAnim(const Common::Path &hiresName, const Common::Path &lowresName, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
67 void playAnim2(const Common::Path &hiresName, const Common::Path &lowresName, uint32 rate1, uint32 rate2, uint32 rate3);
68 void playSequence(const Common::Path &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipEscFl, bool skipSeqFl, bool noColFl = false);
69 void playSequence2(const Common::Path &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
70
71 void setClearAnimFlag() { _clearAnimationFl = true; }
72 void unsetClearAnimFlag() { _clearAnimationFl = false; }
73};
74
75} // End of namespace Hopkins
76
77#endif /* HOPKINS_ANIM_H */
Definition: path.h:52
Definition: anim.h:47
Definition: hopkins.h:97
Definition: anim.h:30
Definition: anim.h:32
Definition: anim.h:40