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| AnimationManager (HopkinsEngine *vm) |
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void | clearAll () |
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void | loadAnim (const Common::Path &animName) |
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void | clearAnim () |
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void | playAnim (const Common::Path &hiresName, const Common::Path &lowresName, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl=false) |
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void | playAnim2 (const Common::Path &hiresName, const Common::Path &lowresName, uint32 rate1, uint32 rate2, uint32 rate3) |
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void | playSequence (const Common::Path &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipEscFl, bool skipSeqFl, bool noColFl=false) |
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void | playSequence2 (const Common::Path &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl=false) |
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void | setClearAnimFlag () |
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void | unsetClearAnimFlag () |
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The documentation for this class was generated from the following file: