| _aiDelayUntil (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _animating (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _animNextStep (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _animStep (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _appearing (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _askedCol (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _availMap (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _awaitingEnd (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _board (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _cardDisplayDest (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _columnButtons (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _currentTurn (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _dealFrameCount (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dealFrameDelay (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dealFrames (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dealMode (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dealRounds (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dealVoiceName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _deckRemaining (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _deliverDest (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| _endVoiceName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _endWaitUntil (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _enemyScoredVoiceName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _exitHotspot (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _exitScene (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _exitSceneChange (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _faceDownSrc (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _faceUpSrc (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _gameOver (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _gaveUp (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _goAgain (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _handAnimActive (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _handAnimSide (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _handFrame (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _handNextFrame (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _image (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _imageName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _lastAiColumn (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _leaving (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _madeMoveVoice (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _matchVoice (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _moveAnimDelay (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _moveAnimDelta (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _moveAnimSteps (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _mover (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _moveVoiceName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _noMoveVoice (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _numCols (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _numRows (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _phase (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _playerScoredVoiceName (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _scoreDest (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _startPlayer (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _suitScoreSrc (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _switchTurnRule (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _turnHighlightDest (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _turnHighlightSrc (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _unknown21 (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _voiceSound (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _winFlagEnemy (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _winFlagPlayer (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _winScene (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _winSceneStartEnemy (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _winSceneStartPlayer (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| _z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
| advanceTurn() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| aiPickColumn() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| beginAsk(int side, int col) (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| CardGamePuzzle() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | inline |
| columnUnderMouse(const Common::Point &mousePos) const (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| cursorSetFromScript() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| dealOne(int player) (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| drawBoard() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| endGame() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| execute() override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | virtual |
| ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
| getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getRecordExtraInfo() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getRecordTypeName() const override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | inlineprotectedvirtual |
| getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getScreenPositionRaw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| handleInput(NancyInput &input) override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | virtual |
| hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| hasPlayableColumn(int side) const (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| init() override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | virtual |
| isViewportRelative() const override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | inlinevirtual |
| isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kAiDelay enum value (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| kAnswerSound enum value (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| kAskSound enum value (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kMaxCols (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protectedstatic |
| kMaxRows (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protectedstatic |
| kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kSlidePerStep (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protectedstatic |
| kWaitInput enum value (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| needsRedraw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| Phase enum name (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| playVoice(const Common::String &name) (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | virtual |
| registerGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |
| RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
| RenderActionRecord(RenderActionRecord &&)=default (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | |
| RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(RenderObject &&)=default (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| resolveAsk() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| setHasMoved(bool hasMoved) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNeedsRedraw(bool needsRedraw) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setZOrder(uint16 z) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| startAiAsk() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| startMoveAnimation(const bool beforeGrid[kMaxRows][kMaxCols]) (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| startPlayerTurn() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| survivesSceneChange(bool nextSceneIsNoArt) const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| takeCards(int side, int col) (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | protected |
| updateGraphics() override (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | virtual |
| updatePreviousScreenPosition() (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| usesColumnButtons() const (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | inlineprotected |
| ~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| ~CardGamePuzzle() (defined in Nancy::Action::CardGamePuzzle) | Nancy::Action::CardGamePuzzle | inlinevirtual |
| ~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| ~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |