ScummVM API documentation
Nancy::Action::CardGamePuzzle Class Reference
Inheritance diagram for Nancy::Action::CardGamePuzzle:
Nancy::Action::RenderActionRecord Nancy::Action::ActionRecord Nancy::RenderObject

Classes

struct  PlayerBoard
 

Public Member Functions

void init () override
 
void updateGraphics () override
 
void readData (Common::SeekableReadStream &stream) override
 
void execute () override
 
void handleInput (NancyInput &input) override
 
bool isViewportRelative () const override
 
- Public Member Functions inherited from Nancy::Action::RenderActionRecord
 RenderActionRecord (uint zOrder)
 
 RenderActionRecord (RenderActionRecord &&)=default
 
void onPause (bool pause) override
 
- Public Member Functions inherited from Nancy::Action::ActionRecord
virtual CursorManager::CursorType getHoverCursor () const
 
virtual bool cursorSetFromScript () const
 
virtual bool canHaveHotspot () const
 
virtual bool isPersistentAcrossScenes () const
 
- Public Member Functions inherited from Nancy::RenderObject
 RenderObject (uint16 zOrder)
 
 RenderObject (uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds)
 
 RenderObject (RenderObject &&)=default
 
virtual void registerGraphics ()
 
void moveTo (const Common::Point &position)
 
void moveTo (const Common::Rect &bounds)
 
void setVisible (bool visible)
 
void setTransparent (bool isTransparent)
 
bool isVisible () const
 
bool needsRedraw () const
 
void setNeedsRedraw (bool needsRedraw)
 
void setHasMoved (bool hasMoved)
 
void grabPalette (byte *colors, uint paletteStart=0, uint paletteSize=256)
 
void setPalette (const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256)
 
void setPalette (const byte *colors, uint paletteStart=0, uint paletteSize=256)
 
bool hasMoved () const
 
void updatePreviousScreenPosition ()
 
Common::Rect getScreenPosition () const
 
Common::Rect getScreenPositionRaw () const
 
Common::Rect getPreviousScreenPosition () const
 
Common::Rect convertToLocal (const Common::Rect &screen) const
 
Common::Rect convertToScreen (const Common::Rect &rect) const
 
Common::Rect getBounds () const
 
uint16 getZOrder () const
 
void setZOrder (uint16 z)
 

Protected Member Functions

Common::String getRecordTypeName () const override
 
bool dealOne (int player)
 
void drawBoard ()
 
bool playColumn (int col)
 
int aiPickColumn ()
 
void finishMove ()
 
void endGame ()
 
void startMoveAnimation (const bool beforeGrid[kMaxRows][kMaxCols])
 
void playVoice (const Common::String &name)
 
- Protected Member Functions inherited from Nancy::Action::ActionRecord
void finishExecution ()
 

Protected Attributes

Common::Path _imageName
 
byte _unknown21 = 0
 
byte _switchTurnRule = 0
 
byte _startPlayer = 0
 
byte _dealMode = 0
 
uint16 _numCols = 0
 
uint16 _numRows = 0
 
uint16 _dealRounds = 0
 
Common::Rect _turnHighlightSrc [2]
 
Common::Rect _turnHighlightDest [2]
 
Common::Array< Common::Rect_faceUpSrc
 
Common::Rect _suitScoreSrc
 
Common::Array< Common::Rect_scoreDest
 
Common::Rect _cardDisplayDest [2]
 
Common::Array< Common::Rect_columnButtons
 
Common::Array< Common::Rect_faceDownSrc
 
Common::Rect _exitHotspot
 
uint16 _moveAnimSteps = 0
 
uint16 _moveAnimDelta = 0
 
uint32 _moveAnimDelay = 0
 
uint16 _winSceneStartPlayer = 0
 
uint16 _winSceneStartEnemy = 0
 
SceneChangeDescription _winScene
 
int16 _winFlagPlayer = -1
 
int16 _winFlagEnemy = -1
 
uint16 _exitScene = 0
 
SceneChangeDescription _exitSceneChange
 
bool _gaveUp = false
 
Common::String _moveVoiceName
 
Common::String _dealVoiceName
 
Common::String _matchVoice [2][kMaxCols]
 
Common::String _enemyScoredVoiceName
 
Common::String _playerScoredVoiceName
 
Common::String _endVoiceName [2]
 
SoundDescription _voiceSound
 
bool _awaitingEnd = false
 
uint32 _endWaitUntil = 0
 
Graphics::ManagedSurface _image
 
PlayerBoard _board [2]
 
byte _availMap [kMaxRows][kMaxCols]
 
int _deckRemaining = 0
 
int _currentTurn = 0
 
int _lastAiColumn = -1
 
bool _gameOver = false
 
bool _appearing [kMaxRows][kMaxCols] = {}
 
bool _leaving [kMaxRows][kMaxCols] = {}
 
int _animStep = 0
 
uint32 _animNextStep = 0
 
bool _animating = false
 
- Protected Attributes inherited from Nancy::RenderObject
bool _needsRedraw
 
bool _isVisible
 
bool _hasMoved
 
uint16 _z
 
Common::Rect _previousScreenPosition
 
Common::Rect _screenPosition
 

Static Protected Attributes

static const int kMaxCols = 13
 
static const int kMaxRows = 4
 
static const int kSlidePerStep = 12
 

Additional Inherited Members

- Public Types inherited from Nancy::Action::ActionRecord
enum  ExecutionState { kBegin, kRun, kActionTrigger }
 
enum  ExecutionType { kOneShot = 1, kRepeating = 2 }
 
- Public Attributes inherited from Nancy::Action::ActionRecord
Common::String _description
 
byte _type
 
ExecutionType _execType
 
DependencyRecord _dependencies
 
bool _isActive
 
bool _isDone
 
bool _hasHotspot
 
Common::Rect _hotspot
 
ExecutionState _state
 
int16 _days
 
DependencyRecord_cursorDependency
 
- Public Attributes inherited from Nancy::RenderObject
Graphics::ManagedSurface _drawSurface
 

The documentation for this class was generated from the following file: