ScummVM API documentation
ambient.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2020 Google
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*
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*/
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#include "common/str.h"
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#include "common/rect.h"
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#include "common/noncopyable.h"
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#ifndef HADESCH_AMBIENT_H
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#define HADESCH_AMBIENT_H
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namespace
Hadesch
{
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class
AmbientAnim
{
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public
:
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struct
AmbientDesc
{
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Common::String
_animName;
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Common::String
_soundName;
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AmbientDesc
(
Common::String
animName,
Common::String
soundName) {
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_animName = animName;
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_soundName = soundName;
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}
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};
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enum
PanType {
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PAN_ANY,
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PAN_LEFT,
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PAN_RIGHT
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};
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enum
AnimType {
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DISAPPEAR,
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KEEP_LOOP,
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BACK_AND_FORTH
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};
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AmbientAnim
(
const
Common::String
&animName,
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const
Common::String
&sound,
int
zValue,
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int
minint,
int
maxint, AnimType loop,
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Common::Point
offset, PanType pan);
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AmbientAnim
(
const
Common::Array<AmbientDesc>
&descs,
int
zValue,
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int
minint,
int
maxint, AnimType loop,
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Common::Point
offset, PanType pan);
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AmbientAnim
();
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void
play(
bool
reschedule);
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void
schedule();
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void
start();
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void
pause();
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void
unpause();
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void
hide();
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void
unpauseAndFirstFrame();
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void
selectFirstFrame();
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void
playFinished(
bool
reschedule);
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bool
isReady();
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private
:
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class
AmbiantAnimInternal :
Common::NonCopyable
{
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public
:
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Common::Array<AmbientDesc>
_descs;
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int
_minInterval, _maxInterval;
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int
_zValue;
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AnimType _loopType;
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bool
_isFwd;
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Common::Point
_offset;
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bool
_playing;
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bool
_paused;
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PanType _pan;
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};
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bool
isPanOK();
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Common::SharedPtr<AmbiantAnimInternal>
_internal;
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};
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class
AmbientAnimWeightedSet
{
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public
:
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void
readTableFilePriamSFX(
const
TextTable
&table);
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void
readTableFileSFX(
const
TextTable
&table, AmbientAnim::PanType pan);
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void
tick();
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void
firstFrame();
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void
pause(
const
Common::String
&name);
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void
unpause(
const
Common::String
&name);
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void
unpauseAndFirstFrame(
const
Common::String
&name);
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void
hide(
const
Common::String
&name);
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void
play(
const
Common::String
&name,
bool
reschedule);
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private
:
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struct
AmbientAnimWeightedSetElement {
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AmbientAnim
anim;
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int
weight;
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bool
valid;
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Common::String
name;
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};
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Common::Array<AmbientAnimWeightedSetElement>
_elements;
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};
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class
AnimClickables
{
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public
:
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void
playNext(
const
Common::String
&name,
const
EventHandlerWrapper
&event);
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void
playChosen(
const
Common::String
&name,
int
counter,
const
EventHandlerWrapper
&event);
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void
setTable(
const
TextTable
table) {
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_table = table;
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}
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void
readTable(
Common::SharedPtr<Hadesch::VideoRoom>
room,
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const
Common::String
&name,
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const
TranscribedSound
*transcriptionTable);
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private
:
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TextTable
_table;
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Common::HashMap<Common::String, Common::String>
_transcriptions;
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Common::HashMap<Common::String, int>
_counters;
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};
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}
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#endif
Hadesch::AnimClickables
Definition:
ambient.h:113
Common::String
Definition:
str.h:59
Hadesch::EventHandlerWrapper
Definition:
event.h:34
Hadesch
Definition:
ambient.h:30
Common::Array
Definition:
array.h:52
Common::NonCopyable
Definition:
noncopyable.h:39
Common::HashMap< Common::String, Common::String >
Hadesch::TextTable
Definition:
table.h:43
Common::Point
Definition:
rect.h:45
Hadesch::AmbientAnim
Definition:
ambient.h:31
Hadesch::TranscribedSound
Definition:
video.h:146
Hadesch::AmbientAnim::AmbientDesc
Definition:
ambient.h:33
Common::SharedPtr< AmbiantAnimInternal >
Hadesch::AmbientAnimWeightedSet
Definition:
ambient.h:92
engines
hadesch
ambient.h
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