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enum | PanType { PAN_ANY,
PAN_LEFT,
PAN_RIGHT
} |
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enum | AnimType { DISAPPEAR,
KEEP_LOOP,
BACK_AND_FORTH
} |
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| AmbientAnim (const Common::String &animName, const Common::String &sound, int zValue, int minint, int maxint, AnimType loop, Common::Point offset, PanType pan) |
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| AmbientAnim (const Common::Array< AmbientDesc > &descs, int zValue, int minint, int maxint, AnimType loop, Common::Point offset, PanType pan) |
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void | play (bool reschedule) |
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void | schedule () |
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void | start () |
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void | pause () |
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void | unpause () |
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void | hide () |
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void | unpauseAndFirstFrame () |
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void | selectFirstFrame () |
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void | playFinished (bool reschedule) |
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bool | isReady () |
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The documentation for this class was generated from the following file: