|
virtual Common::ScopedPtr< ITexture > | createTexture (int32 w, int32 h, bool withMipmaps=true)=0 |
|
virtual void | begin ()=0 |
|
virtual void | setTexture (ITexture *texture)=0 |
|
virtual void | setBlendMode (BlendMode blendMode)=0 |
|
virtual void | setLodBias (float lodBias)=0 |
|
virtual void | setOutput (Graphics::Surface &surface)=0 |
|
virtual bool | hasOutput () const =0 |
|
virtual void | quad (Math::Vector2d topLeft, Math::Vector2d size, Color color=kWhite, Math::Angle rotation=Math::Angle(), Math::Vector2d texMin=Math::Vector2d(0, 0), Math::Vector2d texMax=Math::Vector2d(1, 1))=0 |
|
virtual void | end ()=0 |
|
The documentation for this class was generated from the following file: