ScummVM API documentation
room905.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM905_H
23#define M4_RIDDLE_ROOMS_SECTION9_ROOM905_H
24
25#include "m4/core/rooms.h"
26#include "m4/graphics/gr_buff.h"
27#include "m4/wscript/ws_machine.h"
28
29namespace M4 {
30namespace Riddle {
31namespace Rooms {
32
33class Room905 : public Room {
34public:
35 Room905() : Room() {}
36 ~Room905() override {}
37
38 void preload() override;
39 void init() override;
40 void daemon() override;
41
42 void shutdown() override;
43
44
45private:
46 int _roomStates_field4 = -1;
47 GrBuff *_905_BuffTemp = nullptr;
48 GrBuff *_905_BuffTemp2 = nullptr;
49
50 static void escapePressed(void *, void *);
51 machine *_roomStates_tt = nullptr;
52};
53
54} // namespace Rooms
55} // namespace Riddle
56} // namespace M4
57
58#endif
Definition: gr_buff.h:30
Definition: room905.h:33
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156