ScummVM API documentation
te_mesh_tinygl.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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12 * This program is distributed in the hope that it will be useful,
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef TETRAEDGE_TE_TE_MESH_TINYGL_H
23#define TETRAEDGE_TE_TE_MESH_TINYGL_H
24
25#if defined(USE_TINYGL)
26
27#include "tetraedge/te/te_mesh.h"
28
29namespace Tetraedge {
30
31class TeMeshTinyGL : public TeMesh {
32public:
33 TeMeshTinyGL();
34
35 void copy(const TeMesh &other);
36 void draw() override;
37 TeMesh::Mode getMode() const override;
38 void setMode(enum Mode mode) override;
39
40 void setConf(uint vertexCount, uint indexCount, enum Mode mode, uint materialCount, uint materialIndexCount);
41
42 void setglTexEnvBlend() override;
43 uint32 getTexEnvMode() const override;
44
45private:
46 uint _glMeshMode;
47 uint32 _gltexEnvMode;
48};
49
50} // end namespace Tetraedge
51
52#endif // USE_TINYGL
53
54#endif // TETRAEDGE_TE_TE_MESH_H
Out copy(In first, In last, Out dst)
Definition: algorithm.h:52