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te_mesh_tinygl.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TETRAEDGE_TE_TE_MESH_TINYGL_H
23 #define TETRAEDGE_TE_TE_MESH_TINYGL_H
24 
25 #if defined(USE_TINYGL)
26 
27 #include "tetraedge/te/te_mesh.h"
28 
29 namespace Tetraedge {
30 
31 class TeMeshTinyGL : public TeMesh {
32 public:
33  TeMeshTinyGL();
34 
35  void copy(const TeMesh &other);
36  void draw() override;
37  TeMesh::Mode getMode() const override;
38  void setMode(enum Mode mode) override;
39 
40  void setConf(uint vertexCount, uint indexCount, enum Mode mode, uint materialCount, uint materialIndexCount);
41 
42  void setglTexEnvBlend() override;
43  uint32 getTexEnvMode() const override;
44 
45 private:
46  uint _glMeshMode;
47  uint32 _gltexEnvMode;
48 };
49 
50 } // end namespace Tetraedge
51 
52 #endif // USE_TINYGL
53 
54 #endif // TETRAEDGE_TE_TE_MESH_H
Definition: detection.h:27
Out copy(In first, In last, Out dst)
Definition: algorithm.h:52