_handles | QDEngine::qdResourceDispatcher< qdNamedObject > | protected |
activate_trigger_links(const qdNamedObject *p) | QDEngine::qdGameDispatcher | |
add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
add_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_dialog_state(qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_font_info(qdFontInfo *fi) | QDEngine::qdGameDispatcher | |
add_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_hall_of_fame_entry(int score) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
add_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
add_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_redraw_region(const grScreenRegion ®) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
add_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_to_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
add_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
add_trigger_reference() | QDEngine::qdNamedObject | inline |
add_video(qdVideo *p, qdVideo const *before=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
animation_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
CD_count() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
CD_info() const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
cd_key() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
check_condition(qdCondition *cnd) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
check_conditions() | QDEngine::qdConditionalObject | virtual |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
clear_cd_info() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
close_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
condition_groups_count() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
conditions_count() const | QDEngine::qdConditionalObject | inline |
conditions_mode() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
conditions_quant(float dt) | QDEngine::qdConditionalObject | |
ConditionsMode enum name | QDEngine::qdConditionalObject | |
continueVideo() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
counter_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
create_font(int font_idx) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
cur_inventory() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
current_music() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
deactivate_scene_triggers(const qdGameScene *p) | QDEngine::qdGameDispatcher | |
default_font() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
DIALOG_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
drop_mouse_object() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
end_game(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
EXIT_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
FADE_IN_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
FADE_OUT_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
find_file(const Common::Path file_name, const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
find_font(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
find_font_info(int type) | QDEngine::qdGameDispatcher | |
find_font_info(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
find_owner(const qdResource *res) const (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
flags() const | QDEngine::qdNamedObject | inline |
fonts_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
free_font(grFont *fnt) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
free_resources() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
FULLSCREEN_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
game_end_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
game_screenshot(Graphics::Surface &thumb) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
game_title() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_active_personage() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_active_scene() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_animation(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_counter(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_dispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inlinestatic |
get_font_info(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_game_end(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_global_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_inventory(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_inventory_cell_type(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_minigame(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_named_object(const qdNamedObjectReference *ref) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
get_resources_size() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
get_scene(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_scene_loading_progress_callback() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_scene_loading_progress_data() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_sound(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
get_time() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_unique_font_info_type() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_unique_inventory_cell_type() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
get_video(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
get_walk_state(const char *object_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
global_object_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
hall_of_fame_player_name(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
hall_of_fame_player_score(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
hall_of_fame_size() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
handle_container_t typedef (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | protected |
has_conditions() const | QDEngine::qdConditionalObject | inline |
has_hall_of_fame() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
has_main_menu() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
has_startup_scene() const | QDEngine::qdGameDispatcher | inline |
init() | QDEngine::qdGameDispatcher | virtual |
init_triggers() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
INTRO_MODE_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
inventory_cell_types() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
inventory_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_autosave_slot(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
is_counter_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_counter_in_list(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_game_end_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_game_end_in_list(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_gameplay_paused() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_global_object_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_global_object_in_list(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_hall_of_fame_updated(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_in_inventory(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_inventory_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_inventory_in_list(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_main_menu_exit_enabled() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_minigame_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_minigame_in_list(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_on_CD(int cd_number=1) const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
is_on_mouse(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_paused() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_registered(const qdResource *res, const qdNamedObject *res_owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
is_scene_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_scene_in_list(const qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_trigger_chain_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_trigger_chain_in_list(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_video_finished() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_video_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_video_in_list(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
is_video_playing() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
is_video_playing(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
keyboard_handler(Common::KeyCode vkey, bool event) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdConditionalObject | virtual |
LOAD_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
load_hall_of_fame() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
load_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
load_resources() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
qdResourceDispatcher< qdNamedObject >::load_resources(const qdNamedObject *owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
load_save(Common::SeekableReadStream *fh) | QDEngine::qdGameDispatcher | |
load_script(const char *fname) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
load_script(const xml::tag *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
MAIN_MENU_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
merge_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
minigame_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
mouse_cursor_pos() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
mouse_object() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
mouse_object() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const | QDEngine::qdGameDispatcher | inlinevirtual |
need_exit() const | QDEngine::qdGameDispatcher | inline |
need_full_redraw() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
need_restart() const | QDEngine::qdGameDispatcher | inline |
NEXT_FRAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
not_const_inventory_cell_types() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
OBJECT_CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
OBJECT_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
OBJECT_CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
pause() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
pause_gameplay(bool pause) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
pause_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
play_music_track(const qdMusicTrack *p, bool interface_mode=false) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
play_video(const char *vid_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
play_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
post_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
pre_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
put_to_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
qdGameDispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
quant() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
quant(float dt) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
register_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
release_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
release_resources(const qdNamedObject *owner=NULL, const qdNamedObject *hold_owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_conditon(int idx) | QDEngine::qdConditionalObject | |
remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
remove_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_font_info(qdFontInfo *fi) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_from_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
remove_from_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_global_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_inventory(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
remove_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
remove_inventory_cell_type(int type) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
remove_minigame(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
remove_video(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
remove_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_counter(qdCounter *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_font_info(qdFontInfo *fi, char const *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_game_end(qdGameEnd *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_global_object(qdGameObject *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_inventory(qdInventory *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_minigame(qdMiniGame *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_scene(qdGameScene *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_trigger_chain(qdTriggerChain *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
rename_video(qdVideo *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
request_file_package(const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
reset_triggers() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
resource_compression() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
restart() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
RESTART_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
resume() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
save_data(Common::WriteStream &fh) const | QDEngine::qdConditionalObject | virtual |
save_game(int slot_id) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
SAVE_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
save_hall_of_fame() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
save_save(Common::WriteStream *stream) const | QDEngine::qdGameDispatcher | |
save_script(Common::SeekableWriteStream &fh) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
save_script(const char *fname) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
scene_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
screen_texts_dispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
select_scene(const char *s_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
select_scene(qdGameScene *sp, bool resources_flag=true) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
set_auto_load(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_auto_save(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_CD_info(uint32 inf) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
set_cd_key(const char *key) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
set_default_font(int font) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_dispatcher(qdGameDispatcher *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
set_fade(bool fade_in, float duration) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_font_info(const qdFontInfo &fi) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
set_game_end(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_game_title(const char *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_hall_of_fame_player_name(int place, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
set_hall_of_fame_size(int size) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
set_mouse_click_state(const qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_next_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_resource_compression(int compression) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
set_scene_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_startup_scene(const char *name) | QDEngine::qdGameDispatcher | inline |
set_texts_database(const Common::Path file_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
set_time(int tm) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
SKIP_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
sound_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
split_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
start_intro_videos() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
startup_check() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
startup_scene() const | QDEngine::qdGameDispatcher | inline |
stop_music() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
stop_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
TEXT_SET_DIALOGS enum value | QDEngine::qdGameDispatcher | |
texts_database() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
toggle_exit() | QDEngine::qdGameDispatcher | inline |
toggle_full_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
toggle_inventory(bool state) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
toggle_inventory() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
toggle_main_menu() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
toggle_main_menu(bool state, const char *screen_name=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
toggle_restart() | QDEngine::qdGameDispatcher | inline |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
trigger_can_start() const | QDEngine::qdConditionalObject | virtual |
trigger_chain_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
trigger_start() | QDEngine::qdGameDispatcherBase | inlinevirtual |
TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
trigger_start_mode enum name | QDEngine::qdConditionalObject | |
TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
unregister_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
update_time() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
update_walk_state(const char *object_name, qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
video_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
write_resource_stats(const char *file_name) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
~qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inlinevirtual |
~qdGameDispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |
~qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inlinevirtual |