| _handles | QDEngine::qdResourceDispatcher< qdNamedObject > | protected |
| activate_trigger_links(const qdNamedObject *p) | QDEngine::qdGameDispatcher | |
| add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
| add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
| add_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_dialog_state(qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_font_info(qdFontInfo *fi) | QDEngine::qdGameDispatcher | |
| add_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_hall_of_fame_entry(int score) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| add_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| add_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_redraw_region(const grScreenRegion ®) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| add_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| add_to_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| add_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| add_trigger_reference() | QDEngine::qdNamedObject | inline |
| add_video(qdVideo *p, qdVideo const *before=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| animation_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| animation_set_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| CD_count() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| CD_info() const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| cd_key() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| check_condition(qdCondition *cnd) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| check_conditions() | QDEngine::qdConditionalObject | virtual |
| check_flag(int fl) const | QDEngine::qdNamedObject | inline |
| clear_cd_info() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| clear_flags() | QDEngine::qdNamedObject | inline |
| clear_trigger_references() | QDEngine::qdNamedObject | inline |
| CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| close_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| condition_groups_count() const | QDEngine::qdConditionalObject | inline |
| CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
| conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| conditions_count() const | QDEngine::qdConditionalObject | inline |
| conditions_mode() const | QDEngine::qdConditionalObject | inline |
| CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
| conditions_quant(float dt) | QDEngine::qdConditionalObject | |
| ConditionsMode enum name | QDEngine::qdConditionalObject | |
| continueVideo() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| counter_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| create_font(int font_idx) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
| cur_inventory() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| current_music() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| deactivate_scene_triggers(const qdGameScene *p) | QDEngine::qdGameDispatcher | |
| default_font() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| DIALOG_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| drop_flag(int fl) | QDEngine::qdNamedObject | inline |
| drop_mouse_object() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| end_game(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| EXIT_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| FADE_IN_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| FADE_OUT_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| find_file(const Common::Path &file_name, const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| find_font(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| find_font_info(int type) | QDEngine::qdGameDispatcher | |
| find_font_info(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| find_owner(const qdResource *res) const (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| flags() const | QDEngine::qdNamedObject | inline |
| fonts_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| free_font(grFont *fnt) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
| free_resources() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| FULLSCREEN_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| game_end_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| game_screenshot(Graphics::Surface &thumb) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| game_title() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_active_personage() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_active_scene() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_animation(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
| get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
| get_counter(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_dispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inlinestatic |
| get_font_info(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_game_end(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_global_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_inventory(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_inventory_cell_type(int type) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_minigame(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_named_object(const qdNamedObjectReference *ref) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| get_resources_size() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| get_scene(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_scene_loading_progress_callback() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_scene_loading_progress_data() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_sound(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| get_time() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_unique_font_info_type() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_unique_inventory_cell_type() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| get_video(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| get_walk_state(const char *object_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| global_object_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| hall_of_fame_player_name(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| hall_of_fame_player_score(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| hall_of_fame_size() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| handle_container_t typedef (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | protected |
| has_conditions() const | QDEngine::qdConditionalObject | inline |
| has_hall_of_fame() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| has_main_menu() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| has_startup_scene() const | QDEngine::qdGameDispatcher | inline |
| init() | QDEngine::qdGameDispatcher | virtual |
| init_triggers() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| INTRO_MODE_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| inventory_cell_types() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| inventory_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_autosave_slot(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| is_counter_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_counter_in_list(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_game_end_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_game_end_in_list(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_gameplay_paused() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_global_object_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_global_object_in_list(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_hall_of_fame_updated(int place) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_in_inventory(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_in_triggers() const | QDEngine::qdNamedObject | inline |
| is_inventory_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_inventory_in_list(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_main_menu_exit_enabled() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_minigame_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_minigame_in_list(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_on_CD(int cd_number=1) const (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| is_on_mouse(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_paused() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_registered(const qdResource *res, const qdNamedObject *res_owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| is_scene_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_scene_in_list(const qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| is_trigger_chain_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_trigger_chain_in_list(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_video_finished() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_video_in_list(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_video_in_list(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| is_video_playing() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| is_video_playing(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| keyboard_handler(Common::KeyCode vkey, bool event) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
| load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdConditionalObject | virtual |
| LOAD_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| load_hall_of_fame() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| load_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| load_resources() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| qdResourceDispatcher< qdNamedObject >::load_resources(const qdNamedObject *owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| load_save(Common::SeekableReadStream *fh) | QDEngine::qdGameDispatcher | |
| load_script(const char *fname) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| load_script(const xml::tag *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
| MAIN_MENU_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| merge_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| minigame_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| mouse_cursor_pos() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| mouse_object() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| mouse_object() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| name() const | QDEngine::qdNamedObjectBase | inline |
| named_object_type() const | QDEngine::qdGameDispatcher | inlinevirtual |
| need_exit() const | QDEngine::qdGameDispatcher | inline |
| need_full_redraw() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| need_restart() const | QDEngine::qdGameDispatcher | inline |
| NEXT_FRAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| not_const_inventory_cell_types() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| OBJECT_CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| OBJECT_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| OBJECT_CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| owner() const | QDEngine::qdNamedObject | inline |
| owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
| pause() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| pause_gameplay(bool pause) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| pause_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| play_music_track(const qdMusicTrack *p, bool interface_mode=false) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| play_video(const char *vid_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| play_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| post_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| pre_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| put_to_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| qdGameDispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| quant() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| quant(float dt) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | virtual |
| redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| register_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| release_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| release_resources(const qdNamedObject *owner=NULL, const qdNamedObject *hold_owner=NULL) const | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_conditon(int idx) | QDEngine::qdConditionalObject | |
| remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
| remove_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_font_info(qdFontInfo *fi) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_from_CD(int cd_number) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| remove_from_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_global_object(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_inventory(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| remove_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| remove_inventory_cell_type(int type) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| remove_minigame(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| remove_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_trigger_reference() | QDEngine::qdNamedObject | inline |
| remove_video(const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| remove_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_counter(qdCounter *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_font_info(qdFontInfo *fi, char const *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_game_end(qdGameEnd *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_global_object(qdGameObject *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_inventory(qdInventory *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_minigame(qdMiniGame *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_scene(qdGameScene *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_trigger_chain(qdTriggerChain *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| rename_video(qdVideo *p, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| request_file_package(const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| reset_triggers() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| resource_compression() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| restart() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| RESTART_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| resume() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
| save_data(Common::WriteStream &fh) const | QDEngine::qdConditionalObject | virtual |
| save_game(int slot_id) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| SAVE_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| save_hall_of_fame() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| save_save(Common::WriteStream *stream) const | QDEngine::qdGameDispatcher | |
| save_script(Common::SeekableWriteStream &fh) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| save_script(const char *fname) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
| scene_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| screen_texts_dispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| select_scene(const char *s_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| select_scene(qdGameScene *sp, bool resources_flag=true) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| set_auto_load(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_auto_save(int save_slot) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_CD_info(uint32 inf) (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inline |
| set_cd_key(const char *key) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
| set_default_font(int font) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_dispatcher(qdGameDispatcher *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | static |
| set_fade(bool fade_in, float duration) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| set_flag(int fl) | QDEngine::qdNamedObject | inline |
| set_font_info(const qdFontInfo &fi) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| set_game_end(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_game_title(const char *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_hall_of_fame_player_name(int place, const char *name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| set_hall_of_fame_size(int size) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| set_mouse_click_state(const qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
| set_next_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
| set_resource_compression(int compression) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| set_scene_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_startup_scene(const char *name) | QDEngine::qdGameDispatcher | inline |
| set_texts_database(const Common::Path &file_name) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| set_time(int tm) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| SKIP_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| sound_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
| split_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| start_intro_videos() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| startup_check() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| startup_scene() const | QDEngine::qdGameDispatcher | inline |
| stop_music() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| stop_video() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| TEXT_SET_DIALOGS enum value | QDEngine::qdGameDispatcher | |
| texts_database() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| toggle_exit() | QDEngine::qdGameDispatcher | inline |
| toggle_full_redraw() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| toggle_inventory(bool state) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| toggle_inventory() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| toggle_main_menu() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| toggle_main_menu(bool state, const char *screen_name=NULL) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| toggle_restart() | QDEngine::qdGameDispatcher | inline |
| toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| trigger_can_start() const | QDEngine::qdConditionalObject | virtual |
| trigger_chain_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| trigger_start() | QDEngine::qdGameDispatcherBase | inlinevirtual |
| TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
| TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
| trigger_start_mode enum name | QDEngine::qdConditionalObject | |
| TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
| unregister_resource(qdResource *res, const qdNamedObject *res_owner) | QDEngine::qdResourceDispatcher< qdNamedObject > | inline |
| update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
| update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
| update_time() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| update_walk_state(const char *object_name, qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| video_list() const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | inline |
| write_resource_stats(const char *file_name) const (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| ~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
| ~qdFileOwner() (defined in QDEngine::qdFileOwner) | QDEngine::qdFileOwner | inlinevirtual |
| ~qdGameDispatcher() (defined in QDEngine::qdGameDispatcher) | QDEngine::qdGameDispatcher | |
| ~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
| ~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| ~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |
| ~qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >) | QDEngine::qdResourceDispatcher< qdNamedObject > | inlinevirtual |