ScummVM API documentation
QDEngine::qdGameDispatcher Member List

This is the complete list of members for QDEngine::qdGameDispatcher, including all inherited members.

_handlesQDEngine::qdResourceDispatcher< qdNamedObject >protected
activate_trigger_links(const qdNamedObject *p)QDEngine::qdGameDispatcher
add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_condition(const qdCondition *p)QDEngine::qdConditionalObject
add_condition_group(const qdConditionGroup *p)QDEngine::qdConditionalObject
add_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_dialog_state(qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_font_info(qdFontInfo *fi)QDEngine::qdGameDispatcher
add_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_hall_of_fame_entry(int score) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
add_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
add_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_redraw_region(const grScreenRegion &reg) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
add_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_to_CD(int cd_number) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
add_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
add_trigger_reference()QDEngine::qdNamedObjectinline
add_video(qdVideo *p, qdVideo const *before=NULL) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
animation_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
CD_count() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
CD_info() const (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
cd_key() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
check_condition(qdCondition *cnd) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
check_conditions()QDEngine::qdConditionalObjectvirtual
check_flag(int fl) constQDEngine::qdNamedObjectinline
clear_cd_info() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
close_video() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
condition_groups_count() constQDEngine::qdConditionalObjectinline
CONDITIONS_AND enum valueQDEngine::qdConditionalObject
conditions_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
conditions_count() constQDEngine::qdConditionalObjectinline
conditions_mode() constQDEngine::qdConditionalObjectinline
CONDITIONS_OR enum valueQDEngine::qdConditionalObject
conditions_quant(float dt)QDEngine::qdConditionalObject
ConditionsMode enum nameQDEngine::qdConditionalObject
continueVideo() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
counter_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
create_font(int font_idx) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherstatic
cur_inventory() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
current_music() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
deactivate_scene_triggers(const qdGameScene *p)QDEngine::qdGameDispatcher
default_font() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
DIALOG_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
drop_flag(int fl)QDEngine::qdNamedObjectinline
drop_mouse_object() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
end_game(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
EXIT_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
FADE_IN_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
FADE_OUT_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
find_file(const Common::Path file_name, const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
find_font(int type) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
find_font_info(int type)QDEngine::qdGameDispatcher
find_font_info(int type) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
find_owner(const qdResource *res) const (defined in QDEngine::qdResourceDispatcher< qdNamedObject >)QDEngine::qdResourceDispatcher< qdNamedObject >inline
flags() constQDEngine::qdNamedObjectinline
fonts_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
free_font(grFont *fnt) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherstatic
free_resources() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
FULLSCREEN_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
game_end_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
game_screenshot(Graphics::Surface &thumb) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
game_title() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_active_personage() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_active_scene() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_animation(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
get_condition(int idx=0) constQDEngine::qdConditionalObjectinline
get_condition_group(int idx=0) constQDEngine::qdConditionalObjectinline
get_counter(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_dispatcher() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinlinestatic
get_font_info(int type) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_game_end(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_global_object(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_inventory(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_inventory_cell_type(int type) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_minigame(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_named_object(const qdNamedObjectReference *ref) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_object(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
get_resources_size() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
get_scene(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_scene_loading_progress_callback() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_scene_loading_progress_data() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_sound(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
get_time() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_unique_font_info_type() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_unique_inventory_cell_type() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
get_video(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
get_walk_state(const char *object_name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
global_object_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
hall_of_fame_player_name(int place) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
hall_of_fame_player_score(int place) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
hall_of_fame_size() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
handle_container_t typedef (defined in QDEngine::qdResourceDispatcher< qdNamedObject >)QDEngine::qdResourceDispatcher< qdNamedObject >protected
has_conditions() constQDEngine::qdConditionalObjectinline
has_hall_of_fame() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
has_main_menu() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
has_startup_scene() constQDEngine::qdGameDispatcherinline
init()QDEngine::qdGameDispatchervirtual
init_triggers() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
INTRO_MODE_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
inventory_cell_types() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
inventory_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_autosave_slot(int save_slot) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
is_counter_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_counter_in_list(qdCounter *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_game_end_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_game_end_in_list(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_gameplay_paused() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_global_object_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_global_object_in_list(qdGameObject *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_hall_of_fame_updated(int place) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_in_inventory(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_in_triggers() constQDEngine::qdNamedObjectinline
is_inventory_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_inventory_in_list(qdInventory *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_main_menu_exit_enabled() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_minigame_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_minigame_in_list(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_on_CD(int cd_number=1) const (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
is_on_mouse(const qdGameObjectAnimated *p) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_paused() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_registered(const qdResource *res, const qdNamedObject *res_owner=NULL) constQDEngine::qdResourceDispatcher< qdNamedObject >inline
is_scene_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_scene_in_list(const qdGameScene *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_trigger_chain_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_trigger_chain_in_list(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_video_finished() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_video_in_list(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_video_in_list(qdVideo *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
is_video_playing() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
is_video_playing(qdVideo *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
keyboard_handler(Common::KeyCode vkey, bool event) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
load_conditions_script(const xml::tag *p)QDEngine::qdConditionalObjectprotected
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdConditionalObjectvirtual
LOAD_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
load_hall_of_fame() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
load_resource(qdResource *res, const qdNamedObject *res_owner)QDEngine::qdResourceDispatcher< qdNamedObject >inline
load_resources() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
qdResourceDispatcher< qdNamedObject >::load_resources(const qdNamedObject *owner=NULL) constQDEngine::qdResourceDispatcher< qdNamedObject >inline
load_save(Common::SeekableReadStream *fh)QDEngine::qdGameDispatcher
load_script(const char *fname) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
load_script(const xml::tag *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
MAIN_MENU_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
merge_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
minigame_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
mouse_cursor_pos() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
mouse_object() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
mouse_object() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdGameDispatcherinlinevirtual
need_exit() constQDEngine::qdGameDispatcherinline
need_full_redraw() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
need_restart() constQDEngine::qdGameDispatcherinline
NEXT_FRAME_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
not_const_inventory_cell_types() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
OBJECT_CLICK_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
OBJECT_CLICK_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
OBJECT_CLICK_WAS_FAILED_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
pause() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
pause_gameplay(bool pause) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
pause_video() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
play_music_track(const qdMusicTrack *p, bool interface_mode=false) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
play_video(const char *vid_name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
play_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
post_redraw() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
pre_redraw() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
put_to_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdFileOwner() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
qdGameDispatcher() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >)QDEngine::qdResourceDispatcher< qdNamedObject >inline
quant() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
quant(float dt) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatchervirtual
redraw() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
register_resource(qdResource *res, const qdNamedObject *res_owner)QDEngine::qdResourceDispatcher< qdNamedObject >inline
release_resource(qdResource *res, const qdNamedObject *res_owner)QDEngine::qdResourceDispatcher< qdNamedObject >inline
release_resources(const qdNamedObject *owner=NULL, const qdNamedObject *hold_owner=NULL) constQDEngine::qdResourceDispatcher< qdNamedObject >inline
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_conditon(int idx)QDEngine::qdConditionalObject
remove_conditon_group(int idx)QDEngine::qdConditionalObject
remove_counter(qdCounter *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_font_info(qdFontInfo *fi) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_from_CD(int cd_number) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
remove_from_inventory(qdGameObjectAnimated *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_game_end(qdGameEnd *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_global_object(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_global_object(qdGameObject *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_inventory(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
remove_inventory(qdInventory *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
remove_inventory_cell_type(int type) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
remove_minigame(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_minigame(qdMiniGame *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_trigger_chain(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_trigger_chain(qdTriggerChain *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_trigger_reference()QDEngine::qdNamedObjectinline
remove_video(const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
remove_video(qdVideo *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_counter(qdCounter *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_font_info(qdFontInfo *fi, char const *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_game_end(qdGameEnd *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_global_object(qdGameObject *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_inventory(qdInventory *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_minigame(qdMiniGame *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_scene(qdGameScene *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_trigger_chain(qdTriggerChain *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
rename_video(qdVideo *p, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
request_file_package(const qdFileOwner &file_owner) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
reset_triggers() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
resource_compression() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
restart() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
RESTART_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
resume() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
save_conditions_script(Common::WriteStream &fh, int indent=0) constQDEngine::qdConditionalObjectprotected
save_data(Common::WriteStream &fh) constQDEngine::qdConditionalObjectvirtual
save_game(int slot_id) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
SAVE_GAME_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
save_hall_of_fame() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
save_save(Common::WriteStream *stream) constQDEngine::qdGameDispatcher
save_script(Common::SeekableWriteStream &fh) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
save_script(const char *fname) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
scene_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
screen_texts_dispatcher() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
select_scene(const char *s_name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
select_scene(qdGameScene *sp, bool resources_flag=true) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
set_auto_load(int save_slot) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_auto_save(int save_slot) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_CD_info(uint32 inf) (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinline
set_cd_key(const char *key) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_conditions_mode(ConditionsMode m)QDEngine::qdConditionalObjectinline
set_default_font(int font) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_dispatcher(qdGameDispatcher *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherstatic
set_fade(bool fade_in, float duration) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
set_flag(int fl)QDEngine::qdNamedObjectinline
set_font_info(const qdFontInfo &fi) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
set_game_end(const qdGameEnd *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_game_title(const char *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_hall_of_fame_player_name(int place, const char *name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
set_hall_of_fame_size(int size) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_inventory_cell_type(const qdInventoryCellType &tp) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
set_mouse_click_state(const qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_next_scene(qdGameScene *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_resource_compression(int compression) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
set_scene_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_startup_scene(const char *name)QDEngine::qdGameDispatcherinline
set_texts_database(const Common::Path file_name) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
set_time(int tm) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
SKIP_REDRAW_FLAG enum value (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
sound_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
split_global_objects(qdGameObject *obj=NULL) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
start_intro_videos() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
startup_check() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
startup_scene() constQDEngine::qdGameDispatcherinline
stop_music() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
stop_video() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
TEXT_SET_DIALOGS enum valueQDEngine::qdGameDispatcher
texts_database() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
toggle_exit()QDEngine::qdGameDispatcherinline
toggle_full_redraw() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
toggle_inventory(bool state) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
toggle_inventory() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
toggle_main_menu() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
toggle_main_menu(bool state, const char *screen_name=NULL) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
toggle_restart()QDEngine::qdGameDispatcherinline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
trigger_can_start() constQDEngine::qdConditionalObjectvirtual
trigger_chain_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
trigger_start()QDEngine::qdGameDispatcherBaseinlinevirtual
TRIGGER_START_ACTIVATE enum valueQDEngine::qdConditionalObject
TRIGGER_START_FAILED enum valueQDEngine::qdConditionalObject
trigger_start_mode enum nameQDEngine::qdConditionalObject
TRIGGER_START_WAIT enum valueQDEngine::qdConditionalObject
unregister_resource(qdResource *res, const qdNamedObject *res_owner)QDEngine::qdResourceDispatcher< qdNamedObject >inline
update_condition(int num, const qdCondition &p)QDEngine::qdConditionalObject
update_condition_group(int num, const qdConditionGroup &p)QDEngine::qdConditionalObject
update_time() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
update_walk_state(const char *object_name, qdGameObjectState *p) (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
video_list() const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcherinline
write_resource_stats(const char *file_name) const (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
~qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
~qdFileOwner() (defined in QDEngine::qdFileOwner)QDEngine::qdFileOwnerinlinevirtual
~qdGameDispatcher() (defined in QDEngine::qdGameDispatcher)QDEngine::qdGameDispatcher
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual
~qdResourceDispatcher() (defined in QDEngine::qdResourceDispatcher< qdNamedObject >)QDEngine::qdResourceDispatcher< qdNamedObject >inlinevirtual