ScummVM API documentation
Wintermute::AdPath3D Member List

This is the complete list of members for Wintermute::AdPath3D, including all inherited members.

_currIndex (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_points (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
_ready (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
addPoint(float x, float y, float z) (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
addPoint(DXVector3 Point) (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
AdPath3D(BaseGame *inGame) (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCurrent() (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getFirst() (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
getNext() (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
reset() (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setReady(bool ready) (defined in Wintermute::AdPath3D)Wintermute::AdPath3D
~AdPath3D() (defined in Wintermute::AdPath3D)Wintermute::AdPath3Dvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual