This is the complete list of members for Wintermute::AdPath3D, including all inherited members.
_currIndex (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_points (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
_ready (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
addPoint(float x, float y, float z) (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
addPoint(Math::Vector3d Point) (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
AdPath3D(BaseGame *inGame) (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getCurrent() (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getFirst() (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
getNext() (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
reset() (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setReady(bool ready) (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | |
~AdPath3D() (defined in Wintermute::AdPath3D) | Wintermute::AdPath3D | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |