Public Member Functions | |
| DXVector3 * | getCurrent () |
| DXVector3 * | getNext () |
| DXVector3 * | getFirst () |
| bool | setReady (bool ready) |
| void | addPoint (float x, float y, float z) |
| void | addPoint (DXVector3 Point) |
| void | reset () |
| AdPath3D (BaseGame *inGame) | |
Public Member Functions inherited from Wintermute::BaseClass | |
| bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
| Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
| BaseClass (TDynamicConstructor, TDynamicConstructor) | |
| bool | parseEditorProperty (char *buffer, bool complete=true) |
| virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
| BaseClass (BaseGame *gameOwner) | |
| virtual const char * | getClassName () |
| virtual bool | persist (BasePersistenceManager *persistMgr) |
Public Attributes | |
| bool | _ready |
| BaseArray< DXVector3 * > | _points |
| int32 | _currIndex |
Public Attributes inherited from Wintermute::BaseClass | |
| bool | _persistable |
| BaseGame * | _game |
| Common::HashMap< Common::String, Common::String > | _editorProps |
| Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |