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Math::Vector3d * | getCurrent () |
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Math::Vector3d * | getNext () |
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Math::Vector3d * | getFirst () |
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bool | setReady (bool ready) |
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void | addPoint (float x, float y, float z) |
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void | addPoint (Math::Vector3d Point) |
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void | reset () |
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| AdPath3D (BaseGame *inGame) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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bool | _ready |
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BaseArray< Math::Vector3d * > | _points |
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int32 | _currIndex |
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bool | _persistable |
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BaseGame * | _gameRef |
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The documentation for this class was generated from the following file: