Public Member Functions | |
DXVector3 * | getCurrent () |
DXVector3 * | getNext () |
DXVector3 * | getFirst () |
bool | setReady (bool ready) |
void | addPoint (float x, float y, float z) |
void | addPoint (DXVector3 Point) |
void | reset () |
AdPath3D (BaseGame *inGame) | |
Public Member Functions inherited from Wintermute::BaseClass | |
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
BaseClass (TDynamicConstructor, TDynamicConstructor) | |
bool | parseEditorProperty (char *buffer, bool complete=true) |
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
BaseClass (BaseGame *GameOwner) | |
virtual const char * | getClassName () |
virtual bool | persist (BasePersistenceManager *persistMgr) |
Public Attributes | |
bool | _ready |
BaseArray< DXVector3 * > | _points |
int32 | _currIndex |
Public Attributes inherited from Wintermute::BaseClass | |
bool | _persistable |
BaseGame * | _gameRef |
Additional Inherited Members | |
Protected Attributes inherited from Wintermute::BaseClass | |
Common::HashMap< Common::String, Common::String > | _editorProps |
Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |