ScummVM API documentation
dictionary.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DICTIONARY_H
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#define ILLUSIONS_DICTIONARY_H
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#include "common/hashmap.h"
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namespace
Illusions
{
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struct
ActorType;
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class
Control;
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class
FontResource;
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struct
Sequence;
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struct
TalkEntry;
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template
<
class
T>
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class
DictionaryHashMap
{
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protected
:
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typedef
Common::List<T*>
List
;
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typedef
typename
List::iterator
ListIterator
;
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typedef
Common::HashMap<uint32, List*>
Map
;
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typedef
typename
Map::iterator MapIterator;
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Map _map;
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public
:
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~
DictionaryHashMap
() {
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for
(MapIterator it = _map.begin(); it != _map.end(); ++it) {
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delete
it->_value;
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}
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}
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void
add(uint32
id
, T *value) {
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MapIterator it = _map.find(
id
);
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List *list;
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if
(it != _map.end())
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list = it->_value;
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else
{
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list =
new
List();
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_map[id] = list;
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}
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list->
push_back
(value);
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}
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void
remove
(uint32 id) {
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MapIterator it = _map.find(
id
);
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List
*list;
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if
(it != _map.end()) {
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list = it->_value;
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list->
pop_back
();
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if
(list->
empty
()) {
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_map.
erase
(
id
);
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delete
list;
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}
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}
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}
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T *find(uint32
id
) {
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MapIterator it = _map.find(
id
);
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if
(it != _map.end())
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return
it->_value->back();
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return
0;
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}
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};
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class
Dictionary
{
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public
:
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void
addActorType(uint32
id
,
ActorType
*actorType);
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void
removeActorType(uint32
id
);
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ActorType
*findActorType(uint32
id
);
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void
addFont(uint32
id
,
FontResource
*fontResource);
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void
removeFont(uint32
id
);
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FontResource
*findFont(uint32
id
);
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void
addSequence(uint32
id
,
Sequence
*sequence);
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void
removeSequence(uint32
id
);
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Sequence
*findSequence(uint32
id
);
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void
addTalkEntry(uint32
id
,
TalkEntry
*talkEntry);
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void
removeTalkEntry(uint32
id
);
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TalkEntry
*findTalkEntry(uint32
id
);
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void
setObjectControl(uint32 objectId,
Control
*control);
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Control
*getObjectControl(uint32 objectId);
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protected
:
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DictionaryHashMap<ActorType>
_actorTypes;
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DictionaryHashMap<Control>
_controls;
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DictionaryHashMap<FontResource>
_fontResources;
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DictionaryHashMap<Sequence>
_sequences;
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DictionaryHashMap<TalkEntry>
_talkEntries;
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};
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}
// End of namespace Illusions
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#endif // ILLUSIONS_DICTIONARY_H
Illusions::FontResource
Definition:
fontresource.h:60
Illusions::Dictionary
Definition:
dictionary.h:85
Illusions::DictionaryHashMap
Definition:
dictionary.h:36
Common::List< T * >
Illusions
Definition:
actor.h:34
Illusions::TalkEntry
Definition:
talkresource.h:42
Common::HashMap< uint32, List * >
Illusions::ActorType
Definition:
actorresource.h:58
Illusions::Sequence
Definition:
actorresource.h:51
Common::HashMap::erase
void erase(iterator entry)
Definition:
hashmap.h:710
Common::ListInternal::Iterator
Definition:
list_intern.h:51
Illusions::Control
Definition:
actor.h:180
Common::List::push_back
void push_back(const t_T &element)
Definition:
list.h:140
Common::List::pop_back
void pop_back()
Definition:
list.h:151
Common::List::empty
bool empty() const
Definition:
list.h:219
engines
illusions
dictionary.h
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