ScummVM API documentation
inventory.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_BURGER_GUI_INVENTORY_H
24#define M4_BURGER_GUI_INVENTORY_H
25
26#include "m4/gui/gui_cheapo.h"
27
28namespace M4 {
29namespace Burger {
30namespace GUI {
31
32using namespace M4::GUI;
33
34constexpr int16 INVENTORY_CELLS_COUNT = 128;
35constexpr int16 ARROW_WIDTH = 8;
36constexpr int16 MAX_INVENTORY = 9;
37
38constexpr int16 LEFT_ARROW_TAG = 128;
39constexpr int16 RIGHT_ARROW_TAG = 129;
40
41constexpr int16 LEFT_ARROW_TAG_DORMANT = 130;
42constexpr int16 RIGHT_ARROW_TAG_DORMANT = 134;
43constexpr int16 LEFT_ARROW_TAG_ROLL = 131;
44constexpr int16 RIGHT_ARROW_TAG_ROLL = 135;
45constexpr int16 LEFT_ARROW_TAG_DOWN = 132;
46constexpr int16 RIGHT_ARROW_TAG_DOWN = 136;
47constexpr int16 LEFT_ARROW_TAG_NONFUNC = 133;
48constexpr int16 RIGHT_ARROW_TAG_NONFUNC = 137;
49
50class Inventory : public RectClass {
51 struct Entry {
52 Common::String _name;
53 Common::String _verb;
54 int16 _cell = -1;
55 int16 _cursor = -1;
56 };
57private:
58 int32 _sprite = 0;
59 int16 _tag = 0;
60 int16 _num_cells = 0;
61 bool _right_arrow_visible = false;
62
63 int16 cell_pos_x(int16 index);
64 int16 cell_pos_y(int16 index);
65 int16 interface_tracking = -1;
66
67public:
68 int16 _scroll = 0;
69 int16 _cells_h = 0, _cells_v = 0;
70 int16 _cell_w = 0, _cell_h = 0;
71 int16 _must_redraw1 = 0, _must_redraw2 = 0;
72 int16 _highlight = 0;
73 bool _must_redraw_all = false;
74
75 Entry _items[INVENTORY_CELLS_COUNT];
76
77public:
78 Inventory(const RectClass &r, int32 sprite, int16 cells_h, int16 cells_v, int16 cell_w, int16 cell_h, int16 tag);
79 ~Inventory();
80
81 void draw(GrBuff *interface_buffer);
82
83 int16 inside(int16 x, int16 y) const override;
84 ControlStatus track(int32 eventType, int16 x, int16 y);
85
86 bool add(const Common::String &name, const Common::String &verb, int32 cel, int32 cursor);
87 bool remove(const Common::String &name);
88 void highlight_part(int16 index);
89
90 bool need_left() const;
91 bool need_right() const;
92 void set_scroll(int32 new_scroll);
93};
94
95} // namespace GUI
96} // namespace Burger
97} // namespace M4
98
99#endif
Definition: str.h:59
Definition: inventory.h:50
Definition: gui_cheapo.h:46
Definition: gr_buff.h:30
Definition: database.h:28