|
| Inventory (const RectClass &r, int32 sprite, int16 cells_h, int16 cells_v, int16 cell_w, int16 cell_h, int16 tag) |
|
void | draw (GrBuff *interface_buffer) |
|
int16 | inside (int16 x, int16 y) const override |
|
ControlStatus | track (int32 eventType, int16 x, int16 y) |
|
bool | add (const Common::String &name, const Common::String &verb, int32 cel, int32 cursor) |
|
bool | remove (const Common::String &name) |
|
void | highlight_part (int16 index) |
|
bool | need_left () const |
|
bool | need_right () const |
|
void | set_scroll (int32 new_scroll) |
|
| RectClass (int16 x1, int16 y1, int16 x2, int16 y2) |
|
| RectClass (const RectClass *) |
|
void | copyInto (RectClass *r) const |
|
void | set (int16 x1, int16 y1, int16 x2, int16 y2) |
|
void | set (const RectClass *r) |
|
|
int16 | _scroll = 0 |
|
int16 | _cells_h = 0 |
|
int16 | _cells_v = 0 |
|
int16 | _cell_w = 0 |
|
int16 | _cell_h = 0 |
|
int16 | _must_redraw1 = 0 |
|
int16 | _must_redraw2 = 0 |
|
int16 | _highlight = 0 |
|
bool | _must_redraw_all = false |
|
Entry | _items [INVENTORY_CELLS_COUNT] |
|
int16 | _x1 = 0 |
|
int16 | _x2 = 0 |
|
int16 | _y1 = 0 |
|
int16 | _y2 = 0 |
|
The documentation for this class was generated from the following file: