This is the complete list of members for Saga2::Actor, including all inherited members.
| _actionCounter (defined in Saga2::Actor) | Saga2::Actor | |
| _animationFlags (defined in Saga2::Actor) | Saga2::Actor | |
| _appearance (defined in Saga2::Actor) | Saga2::Actor | |
| _appearanceID (defined in Saga2::Actor) | Saga2::Actor | |
| _armorObjects (defined in Saga2::Actor) | Saga2::Actor | |
| _assignment (defined in Saga2::Actor) | Saga2::Actor | |
| _attitude (defined in Saga2::Actor) | Saga2::Actor | |
| _colorScheme (defined in Saga2::Actor) | Saga2::Actor | |
| _conversationMemory (defined in Saga2::Actor) | Saga2::Actor | |
| _currentAnimation (defined in Saga2::Actor) | Saga2::Actor | |
| _currentFacing (defined in Saga2::Actor) | Saga2::Actor | |
| _currentGoal (defined in Saga2::Actor) | Saga2::Actor | |
| _currentPose (defined in Saga2::Actor) | Saga2::Actor | |
| _currentRecoveryPoints (defined in Saga2::Actor) | Saga2::Actor | |
| _currentTarget (defined in Saga2::Actor) | Saga2::Actor | |
| _currentTargetID (defined in Saga2::Actor) | Saga2::Actor | |
| _curTask (defined in Saga2::Actor) | Saga2::Actor | |
| _cycleCount (defined in Saga2::Actor) | Saga2::Actor | |
| _data (defined in Saga2::GameObject) | Saga2::GameObject | |
| _deactivationCounter (defined in Saga2::Actor) | Saga2::Actor | |
| _disposition (defined in Saga2::Actor) | Saga2::Actor | |
| _effectiveImmunity (defined in Saga2::Actor) | Saga2::Actor | |
| _effectiveResistance (defined in Saga2::Actor) | Saga2::Actor | |
| _effectiveStats (defined in Saga2::Actor) | Saga2::Actor | |
| _enchantmentFlags (defined in Saga2::Actor) | Saga2::Actor | |
| _faction (defined in Saga2::Actor) | Saga2::Actor | |
| _flags (defined in Saga2::Actor) | Saga2::Actor | |
| _followers (defined in Saga2::Actor) | Saga2::Actor | |
| _followersID (defined in Saga2::Actor) | Saga2::Actor | |
| _godmode (defined in Saga2::GameObject) | Saga2::GameObject | |
| _index (defined in Saga2::GameObject) | Saga2::GameObject | |
| _kludgeCount (defined in Saga2::Actor) | Saga2::Actor | |
| _knowledge (defined in Saga2::Actor) | Saga2::Actor | |
| _leader (defined in Saga2::Actor) | Saga2::Actor | |
| _leaderID (defined in Saga2::Actor) | Saga2::Actor | |
| _leftHandObject (defined in Saga2::Actor) | Saga2::Actor | |
| _mood (defined in Saga2::Actor) | Saga2::Actor | |
| _moveTask (defined in Saga2::Actor) | Saga2::Actor | |
| _poseInfo (defined in Saga2::Actor) | Saga2::Actor | |
| _prototype (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| _recPointsPerUpdate (defined in Saga2::Actor) | Saga2::Actor | |
| _rightHandObject (defined in Saga2::Actor) | Saga2::Actor | |
| _schedule (defined in Saga2::Actor) | Saga2::Actor | |
| _scriptVar (defined in Saga2::Actor) | Saga2::Actor | |
| _tetherDist (defined in Saga2::Actor) | Saga2::Actor | |
| _tetherLocU (defined in Saga2::Actor) | Saga2::Actor | |
| _tetherLocV (defined in Saga2::Actor) | Saga2::Actor | |
| acceptDamage(ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptDrop(ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptHealing(ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptInsertion(ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptInsertionAt(ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptLockToggle(ObjectID enactor, uint8 keyCode) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptMix(ObjectID enactor, ObjectID mixObj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptStrike(ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| activate() (defined in Saga2::GameObject) | Saga2::GameObject | |
| activateActor() (defined in Saga2::Actor) | Saga2::Actor | |
| Actor() (defined in Saga2::Actor) | Saga2::Actor | |
| Actor(const ResourceActor &res) (defined in Saga2::Actor) | Saga2::Actor | |
| Actor(Common::InSaveFile *in) (defined in Saga2::Actor) | Saga2::Actor | |
| addActorPropertySensor(SensorID id, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addEventSensor(SensorID id, int16 range, int16 eventType) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addKnowledge(uint16 kID) (defined in Saga2::Actor) | Saga2::Actor | |
| addObjectPropertySensor(SensorID id, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addProtaganistSensor(SensorID id, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addSpecificActorSensor(SensorID id, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addSpecificObjectSensor(SensorID id, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addTimer(TimerID id, int16 frameInterval) (defined in Saga2::GameObject) | Saga2::GameObject | |
| animationFrames(int16 actionType, Direction dir) (defined in Saga2::Actor) | Saga2::Actor | |
| append(ObjectID newParent) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| archiveSize() (defined in Saga2::Actor) | Saga2::Actor | |
| attack(GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
| bandWith(Actor *newLeader) (defined in Saga2::Actor) | Saga2::Actor | |
| blockingObject(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
| bulkCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| calcSpriteFrames() (defined in Saga2::Actor) | Saga2::Actor | |
| canContain(ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canDefend() (defined in Saga2::Actor) | Saga2::Actor | |
| canFitBulkwise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canFitMasswise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canSenseActorProperty(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseActorPropertyIndirectly(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::Actor) | Saga2::Actor | |
| canSenseObjectProperty(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseObjectPropertyIndirectly(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::Actor) | Saga2::Actor | |
| canSenseProtaganist(SenseInfo &info, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseProtaganistIndirectly(SenseInfo &info, int16 range) (defined in Saga2::Actor) | Saga2::Actor | |
| canSenseSpecificActor(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseSpecificActorIndirectly(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::Actor) | Saga2::Actor | |
| canSenseSpecificObject(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseSpecificObjectIndirectly(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::Actor) | Saga2::Actor | |
| canStackOrMerge(GameObject *dropObj, GameObject *target) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| child() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| clearKnowledge() (defined in Saga2::Actor) | Saga2::Actor | |
| close(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| containmentSet() (defined in Saga2::GameObject) | Saga2::GameObject | |
| copy(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| copy(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| damage(ObjectID enactor, ObjectID target) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| deactivate() (defined in Saga2::GameObject) | Saga2::GameObject | |
| deactivateActor() (defined in Saga2::Actor) | Saga2::Actor | |
| deductCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
| defenseScore() (defined in Saga2::Actor) | Saga2::Actor | |
| defensiveObject(GameObject **priPtr, GameObject **secPtr=NULL) (defined in Saga2::Actor) | Saga2::Actor | |
| deleteActor() (defined in Saga2::Actor) | Saga2::Actor | |
| deleteObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
| deleteObjectRecursive() (defined in Saga2::GameObject) | Saga2::GameObject | |
| delobotomize() (defined in Saga2::Actor) | Saga2::Actor | |
| die() (defined in Saga2::Actor) | Saga2::Actor | |
| disband() (defined in Saga2::Actor) | Saga2::Actor | |
| drop(ObjectID enactor, const Location &l, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| dropInventory() (defined in Saga2::Actor) | Saga2::Actor | |
| dropInventoryObject(GameObject *obj, int16 count=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| dropOn(ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| dropOn(ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| eat(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| evalEnchantments() (defined in Saga2::GameObject) | Saga2::GameObject | |
| evaluateMeleeAttack(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
| evaluateNeeds() (defined in Saga2::Actor) | Saga2::Actor | |
| extractMerged(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| extractMerged(int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject(const ResourceGameObject &res) (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject(Common::InSaveFile *in) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getAssignment() (defined in Saga2::Actor) | Saga2::Actor | inline |
| getAvailableSlot(GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getBaseEnchantmentEffects() (defined in Saga2::Actor) | Saga2::Actor | |
| getBaseImmunity() (defined in Saga2::Actor) | Saga2::Actor | |
| getBaseRecovery() (defined in Saga2::Actor) | Saga2::Actor | |
| getBaseResistance() (defined in Saga2::Actor) | Saga2::Actor | |
| getBaseStats() (defined in Saga2::Actor) | Saga2::Actor | |
| getChargeType() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getColorTranslation(ColorTable map) (defined in Saga2::Actor) | Saga2::Actor | |
| getDisposition() (defined in Saga2::Actor) | Saga2::Actor | inline |
| getExtra() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getFirstEmptySlot(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getGroundSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getHeadPtr(ObjectID parentID, TilePoint &l) (defined in Saga2::GameObject) | Saga2::GameObject | protectedstatic |
| getHitPoints() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getIconSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getIntangibleContainer(int containerType) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getLocation() const (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getMapNum() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getNameIndex() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getProtoNum() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getScript() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getSprOffset(int16 num=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getStats() (defined in Saga2::Actor) | Saga2::Actor | inline |
| getWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getWorldLocation(Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| handleDamageTaken(uint8 damage) (defined in Saga2::Actor) | Saga2::Actor | |
| handleOffensiveAct(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
| handleSuccessfulKill(Actor *target) (defined in Saga2::Actor) | Saga2::Actor | |
| handleSuccessfulStrike(GameObject *weapon) (defined in Saga2::Actor) | Saga2::Actor | inline |
| handleSuccessfulStrike(Actor *target, int8 damage) (defined in Saga2::Actor) | Saga2::Actor | |
| handleTaskCompletion(TaskResult result) (defined in Saga2::Actor) | Saga2::Actor | |
| hasCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
| hasEffect(effectOthersTypes e) (defined in Saga2::Actor) | Saga2::Actor | inline |
| hasMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor) | Saga2::Actor | |
| hasProperty(const ActorProperty &actorProp) (defined in Saga2::Actor) | Saga2::Actor | inline |
| hasProperty(const ObjectProperty &objProp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| holdInLeftHand(ObjectID objID) (defined in Saga2::Actor) | Saga2::Actor | |
| holdInRightHand(ObjectID objID) (defined in Saga2::Actor) | Saga2::Actor | |
| IDChild() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| IDNext() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| IDParent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| imNotQuiteDead() (defined in Saga2::Actor) | Saga2::Actor | |
| inAttackRange(const TilePoint &tp) (defined in Saga2::Actor) | Saga2::Actor | |
| inBandingRange() (defined in Saga2::Actor) | Saga2::Actor | inline |
| inRange(const TilePoint &tp, uint16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| inReach(const TilePoint &tp) (defined in Saga2::Actor) | Saga2::Actor | |
| insert(ObjectID newPrev) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| insert(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| inUseRange(const TilePoint &tp, GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
| isActionAvailable(int16 newState, bool anyDir=false) (defined in Saga2::Actor) | Saga2::Actor | |
| isActivated() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isAlias() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isCarryable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isContaining(GameObject *item) (defined in Saga2::GameObject) | Saga2::GameObject | |
| isContaining(ObjectTarget *objTarget) (defined in Saga2::GameObject) | Saga2::GameObject | |
| isDead() (defined in Saga2::Actor) | Saga2::Actor | inline |
| isGhosted() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isImmobile() (defined in Saga2::Actor) | Saga2::Actor | |
| isImmuneTo(effectImmuneTypes r) (defined in Saga2::Actor) | Saga2::Actor | inline |
| isImportant() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isInterruptable() (defined in Saga2::Actor) | Saga2::Actor | inline |
| isInvisible() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isLocked() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMergeable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMissile() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMoving() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isObscured() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isOnScreen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isOpen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isPermanentlyUninterruptable() (defined in Saga2::Actor) | Saga2::Actor | inline |
| isScavengable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isSightedByCenter() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isTriggeringTAG() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isTrueSkill() (defined in Saga2::GameObject) | Saga2::GameObject | |
| kAFAfraid enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kAFFightStance enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kAFHasAssignment enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kAFLobotomized enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kAFSpecialAttack enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kAFTemporary enum value (defined in Saga2::Actor) | Saga2::Actor | |
| kRecPointsPerVitality enum value (defined in Saga2::Actor) | Saga2::Actor | |
| lobotomize() (defined in Saga2::Actor) | Saga2::Actor | |
| makeAlias(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| makeSavingThrow() (defined in Saga2::Actor) | Saga2::Actor | |
| massCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| merge(ObjectID enactor, ObjectID objToMergeID, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | |
| mergeWith(GameObject *dropObj, GameObject *target, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| move(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(int16 slot) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveRandom(const TilePoint &minLoc, const TilePoint &maxLoc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| nameIndexToID(uint16 ind) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| nameText(uint16 index) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| nameToID(Common::String name) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| newActor(int16 protoNum, uint16 nameIndex, uint16 scriptIndex, int32 appearanceNum, uint8 colorSchemeIndex, uint8 factionNum, uint8 initFlags) (defined in Saga2::Actor) | Saga2::Actor | static |
| newObject() (defined in Saga2::GameObject) | Saga2::GameObject | static |
| next() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| nextAnimationFrame() (defined in Saga2::Actor) | Saga2::Actor | |
| notGetLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| notGetWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| objCursorText(char nameBuf[], const int8 size, int16 count=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| objectAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| objName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| offenseScore() (defined in Saga2::Actor) | Saga2::Actor | |
| offensiveObject() (defined in Saga2::Actor) | Saga2::Actor | |
| open(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| parent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| pathFindState() (defined in Saga2::Actor) | Saga2::Actor | |
| placeObject(ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| possessor() (defined in Saga2::GameObject) | Saga2::GameObject | |
| proto() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| protoAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| protoName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| read(Common::InSaveFile *in, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
| recharge() (defined in Saga2::GameObject) | Saga2::GameObject | |
| remove() (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| remove(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| removeAllSensors() (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeAllTimers() (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeKnowledge(uint16 kID) (defined in Saga2::Actor) | Saga2::Actor | |
| removeSensor(SensorID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| resists(effectResistTypes r) (defined in Saga2::Actor) | Saga2::Actor | inline |
| scriptClass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| senseEvent(SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) (defined in Saga2::GameObject) | Saga2::GameObject | |
| senseObject(SensorID sensor, ObjectID sensedObj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setAction(int16 newState, int16 flags) (defined in Saga2::Actor) | Saga2::Actor | |
| setActionPoints(uint8 points) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setAvailableAction(int16 action1, int16 action2, int16 action3, int16 actiondefault) (defined in Saga2::Actor) | Saga2::Actor | |
| setDisposition(int16 newDisp) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setEffect(effectOthersTypes e, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setExtra(uint16 x) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setFightStance(bool val) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setFlags(uint8 newval, uint8 changeMask) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setHitPoints(uint8 hp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setImmune(effectImmuneTypes r, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setInterruptablity(bool val) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setLocation(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setLocation(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setNameIndex(uint16 n) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setObscured(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setOnScreen(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setProtoNum(int32 nProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setResist(effectResistTypes r, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
| setScavengable(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setScript(uint16 scr) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setSightedByCenter(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setTriggeringTAG(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| sprNum(int16 state) (defined in Saga2::GameObject) | Saga2::GameObject | |
| stack(ObjectID enactor, ObjectID objToStackID) (defined in Saga2::GameObject) | Saga2::GameObject | |
| stopAttack(GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
| stopMoving() (defined in Saga2::Actor) | Saga2::Actor | |
| strike(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| take(ObjectID enactor, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| takeMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor) | Saga2::Actor | |
| thisID() (defined in Saga2::GameObject) | Saga2::GameObject | |
| timerTick(TimerID timer) (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalArmorAttributes(ArmorAttributes &armorAttribs) (defined in Saga2::Actor) | Saga2::Actor | |
| totalBulk() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| totalContainedBulk() (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalContainedMass() (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalMass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| unstack() (defined in Saga2::GameObject) | Saga2::GameObject | |
| updateAppearance(int32 deltaTime) (defined in Saga2::Actor) | Saga2::Actor | |
| updateImage(ObjectID) (defined in Saga2::GameObject) | Saga2::GameObject | |
| updateState() (defined in Saga2::Actor) | Saga2::Actor | |
| use(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useKnowledge(scriptCallFrame &scf) (defined in Saga2::Actor) | Saga2::Actor | |
| useOn(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useOn(ObjectID enactor, ActiveItem *item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useOn(ObjectID enactor, Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| vitalityRecovery enum name (defined in Saga2::Actor) | Saga2::Actor | |
| vitalityUpdate() (defined in Saga2::Actor) | Saga2::Actor | |
| wear(ObjectID objID, uint8 where) (defined in Saga2::Actor) | Saga2::Actor | |
| world() (defined in Saga2::GameObject) | Saga2::GameObject | |
| write(Common::MemoryWriteStreamDynamic *out) (defined in Saga2::Actor) | Saga2::Actor | |
| write(Common::MemoryWriteStreamDynamic *out, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
| ~Actor() (defined in Saga2::Actor) | Saga2::Actor |