This is the complete list of members for Saga2::Actor, including all inherited members.
_actionCounter (defined in Saga2::Actor) | Saga2::Actor | |
_animationFlags (defined in Saga2::Actor) | Saga2::Actor | |
_appearance (defined in Saga2::Actor) | Saga2::Actor | |
_appearanceID (defined in Saga2::Actor) | Saga2::Actor | |
_armorObjects (defined in Saga2::Actor) | Saga2::Actor | |
_assignment (defined in Saga2::Actor) | Saga2::Actor | |
_attitude (defined in Saga2::Actor) | Saga2::Actor | |
_colorScheme (defined in Saga2::Actor) | Saga2::Actor | |
_conversationMemory (defined in Saga2::Actor) | Saga2::Actor | |
_currentAnimation (defined in Saga2::Actor) | Saga2::Actor | |
_currentFacing (defined in Saga2::Actor) | Saga2::Actor | |
_currentGoal (defined in Saga2::Actor) | Saga2::Actor | |
_currentPose (defined in Saga2::Actor) | Saga2::Actor | |
_currentRecoveryPoints (defined in Saga2::Actor) | Saga2::Actor | |
_currentTarget (defined in Saga2::Actor) | Saga2::Actor | |
_currentTargetID (defined in Saga2::Actor) | Saga2::Actor | |
_curTask (defined in Saga2::Actor) | Saga2::Actor | |
_cycleCount (defined in Saga2::Actor) | Saga2::Actor | |
_data (defined in Saga2::GameObject) | Saga2::GameObject | |
_deactivationCounter (defined in Saga2::Actor) | Saga2::Actor | |
_disposition (defined in Saga2::Actor) | Saga2::Actor | |
_effectiveImmunity (defined in Saga2::Actor) | Saga2::Actor | |
_effectiveResistance (defined in Saga2::Actor) | Saga2::Actor | |
_effectiveStats (defined in Saga2::Actor) | Saga2::Actor | |
_enchantmentFlags (defined in Saga2::Actor) | Saga2::Actor | |
_faction (defined in Saga2::Actor) | Saga2::Actor | |
_flags (defined in Saga2::Actor) | Saga2::Actor | |
_followers (defined in Saga2::Actor) | Saga2::Actor | |
_followersID (defined in Saga2::Actor) | Saga2::Actor | |
_godmode (defined in Saga2::GameObject) | Saga2::GameObject | |
_index (defined in Saga2::GameObject) | Saga2::GameObject | |
_kludgeCount (defined in Saga2::Actor) | Saga2::Actor | |
_knowledge (defined in Saga2::Actor) | Saga2::Actor | |
_leader (defined in Saga2::Actor) | Saga2::Actor | |
_leaderID (defined in Saga2::Actor) | Saga2::Actor | |
_leftHandObject (defined in Saga2::Actor) | Saga2::Actor | |
_mood (defined in Saga2::Actor) | Saga2::Actor | |
_moveTask (defined in Saga2::Actor) | Saga2::Actor | |
_poseInfo (defined in Saga2::Actor) | Saga2::Actor | |
_prototype (defined in Saga2::GameObject) | Saga2::GameObject | protected |
_recPointsPerUpdate (defined in Saga2::Actor) | Saga2::Actor | |
_rightHandObject (defined in Saga2::Actor) | Saga2::Actor | |
_schedule (defined in Saga2::Actor) | Saga2::Actor | |
_scriptVar (defined in Saga2::Actor) | Saga2::Actor | |
_tetherDist (defined in Saga2::Actor) | Saga2::Actor | |
_tetherLocU (defined in Saga2::Actor) | Saga2::Actor | |
_tetherLocV (defined in Saga2::Actor) | Saga2::Actor | |
acceptDamage(ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptDrop(ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptHealing(ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptInsertion(ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptInsertionAt(ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptLockToggle(ObjectID enactor, uint8 keyCode) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptMix(ObjectID enactor, ObjectID mixObj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptStrike(ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
activate() (defined in Saga2::GameObject) | Saga2::GameObject | |
activateActor() (defined in Saga2::Actor) | Saga2::Actor | |
Actor() (defined in Saga2::Actor) | Saga2::Actor | |
Actor(const ResourceActor &res) (defined in Saga2::Actor) | Saga2::Actor | |
Actor(Common::InSaveFile *in) (defined in Saga2::Actor) | Saga2::Actor | |
addActorPropertySensor(SensorID id, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
addEventSensor(SensorID id, int16 range, int16 eventType) (defined in Saga2::GameObject) | Saga2::GameObject | |
addKnowledge(uint16 kID) (defined in Saga2::Actor) | Saga2::Actor | |
addObjectPropertySensor(SensorID id, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
addProtaganistSensor(SensorID id, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
addSpecificActorSensor(SensorID id, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
addSpecificObjectSensor(SensorID id, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
addTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
addTimer(TimerID id, int16 frameInterval) (defined in Saga2::GameObject) | Saga2::GameObject | |
animationFrames(int16 actionType, Direction dir) (defined in Saga2::Actor) | Saga2::Actor | |
append(ObjectID newParent) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
archiveSize() (defined in Saga2::Actor) | Saga2::Actor | |
attack(GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
bandWith(Actor *newLeader) (defined in Saga2::Actor) | Saga2::Actor | |
blockingObject(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
bulkCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
calcSpriteFrames() (defined in Saga2::Actor) | Saga2::Actor | |
canContain(ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canDefend() (defined in Saga2::Actor) | Saga2::Actor | |
canFitBulkwise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canFitMasswise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canSenseActorProperty(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseActorPropertyIndirectly(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::Actor) | Saga2::Actor | |
canSenseObjectProperty(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseObjectPropertyIndirectly(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::Actor) | Saga2::Actor | |
canSenseProtaganist(SenseInfo &info, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseProtaganistIndirectly(SenseInfo &info, int16 range) (defined in Saga2::Actor) | Saga2::Actor | |
canSenseSpecificActor(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseSpecificActorIndirectly(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::Actor) | Saga2::Actor | |
canSenseSpecificObject(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseSpecificObjectIndirectly(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::Actor) | Saga2::Actor | |
canStackOrMerge(GameObject *dropObj, GameObject *target) (defined in Saga2::GameObject) | Saga2::GameObject | static |
child() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
clearKnowledge() (defined in Saga2::Actor) | Saga2::Actor | |
close(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
containmentSet() (defined in Saga2::GameObject) | Saga2::GameObject | |
copy(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
copy(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
damage(ObjectID enactor, ObjectID target) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
deactivate() (defined in Saga2::GameObject) | Saga2::GameObject | |
deactivateActor() (defined in Saga2::Actor) | Saga2::Actor | |
deductCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
defenseScore() (defined in Saga2::Actor) | Saga2::Actor | |
defensiveObject(GameObject **priPtr, GameObject **secPtr=NULL) (defined in Saga2::Actor) | Saga2::Actor | |
deleteActor() (defined in Saga2::Actor) | Saga2::Actor | |
deleteObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
deleteObjectRecursive() (defined in Saga2::GameObject) | Saga2::GameObject | |
delobotomize() (defined in Saga2::Actor) | Saga2::Actor | |
die() (defined in Saga2::Actor) | Saga2::Actor | |
disband() (defined in Saga2::Actor) | Saga2::Actor | |
drop(ObjectID enactor, const Location &l, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
dropInventory() (defined in Saga2::Actor) | Saga2::Actor | |
dropInventoryObject(GameObject *obj, int16 count=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
dropOn(ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
dropOn(ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
eat(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
evalEnchantments() (defined in Saga2::GameObject) | Saga2::GameObject | |
evaluateMeleeAttack(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
evaluateNeeds() (defined in Saga2::Actor) | Saga2::Actor | |
extractMerged(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
extractMerged(int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject(const ResourceGameObject &res) (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject(Common::InSaveFile *in) (defined in Saga2::GameObject) | Saga2::GameObject | |
getAssignment() (defined in Saga2::Actor) | Saga2::Actor | inline |
getAvailableSlot(GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) (defined in Saga2::GameObject) | Saga2::GameObject | |
getBaseEnchantmentEffects() (defined in Saga2::Actor) | Saga2::Actor | |
getBaseImmunity() (defined in Saga2::Actor) | Saga2::Actor | |
getBaseRecovery() (defined in Saga2::Actor) | Saga2::Actor | |
getBaseResistance() (defined in Saga2::Actor) | Saga2::Actor | |
getBaseStats() (defined in Saga2::Actor) | Saga2::Actor | |
getChargeType() (defined in Saga2::GameObject) | Saga2::GameObject | |
getColorTranslation(ColorTable map) (defined in Saga2::Actor) | Saga2::Actor | |
getDisposition() (defined in Saga2::Actor) | Saga2::Actor | inline |
getExtra() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getFirstEmptySlot(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
getGroundSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
getHeadPtr(ObjectID parentID, TilePoint &l) (defined in Saga2::GameObject) | Saga2::GameObject | protectedstatic |
getHitPoints() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getIconSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
getIntangibleContainer(int containerType) (defined in Saga2::GameObject) | Saga2::GameObject | |
getLocation() const (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getMapNum() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getNameIndex() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getProtoNum() (defined in Saga2::GameObject) | Saga2::GameObject | |
getScript() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getSprOffset(int16 num=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
getStats() (defined in Saga2::Actor) | Saga2::Actor | inline |
getWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
getWorldLocation(Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
handleDamageTaken(uint8 damage) (defined in Saga2::Actor) | Saga2::Actor | |
handleOffensiveAct(Actor *attacker) (defined in Saga2::Actor) | Saga2::Actor | |
handleSuccessfulKill(Actor *target) (defined in Saga2::Actor) | Saga2::Actor | |
handleSuccessfulStrike(GameObject *weapon) (defined in Saga2::Actor) | Saga2::Actor | inline |
handleSuccessfulStrike(Actor *target, int8 damage) (defined in Saga2::Actor) | Saga2::Actor | |
handleTaskCompletion(TaskResult result) (defined in Saga2::Actor) | Saga2::Actor | |
hasCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
hasEffect(effectOthersTypes e) (defined in Saga2::Actor) | Saga2::Actor | inline |
hasMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor) | Saga2::Actor | |
hasProperty(const ActorProperty &actorProp) (defined in Saga2::Actor) | Saga2::Actor | inline |
hasProperty(const ObjectProperty &objProp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
holdInLeftHand(ObjectID objID) (defined in Saga2::Actor) | Saga2::Actor | |
holdInRightHand(ObjectID objID) (defined in Saga2::Actor) | Saga2::Actor | |
IDChild() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
IDNext() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
IDParent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
imNotQuiteDead() (defined in Saga2::Actor) | Saga2::Actor | |
inAttackRange(const TilePoint &tp) (defined in Saga2::Actor) | Saga2::Actor | |
inBandingRange() (defined in Saga2::Actor) | Saga2::Actor | inline |
inRange(const TilePoint &tp, uint16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
inReach(const TilePoint &tp) (defined in Saga2::Actor) | Saga2::Actor | |
insert(ObjectID newPrev) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
insert(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
inUseRange(const TilePoint &tp, GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
isActionAvailable(int16 newState, bool anyDir=false) (defined in Saga2::Actor) | Saga2::Actor | |
isActivated() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isAlias() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isCarryable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isContaining(GameObject *item) (defined in Saga2::GameObject) | Saga2::GameObject | |
isContaining(ObjectTarget *objTarget) (defined in Saga2::GameObject) | Saga2::GameObject | |
isDead() (defined in Saga2::Actor) | Saga2::Actor | inline |
isGhosted() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isImmobile() (defined in Saga2::Actor) | Saga2::Actor | |
isImmuneTo(effectImmuneTypes r) (defined in Saga2::Actor) | Saga2::Actor | inline |
isImportant() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isInterruptable() (defined in Saga2::Actor) | Saga2::Actor | inline |
isInvisible() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isLocked() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMergeable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMissile() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMoving() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isObscured() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isOnScreen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isOpen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isPermanentlyUninterruptable() (defined in Saga2::Actor) | Saga2::Actor | inline |
isScavengable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isSightedByCenter() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isTriggeringTAG() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isTrueSkill() (defined in Saga2::GameObject) | Saga2::GameObject | |
kAFAfraid enum value (defined in Saga2::Actor) | Saga2::Actor | |
kAFFightStance enum value (defined in Saga2::Actor) | Saga2::Actor | |
kAFHasAssignment enum value (defined in Saga2::Actor) | Saga2::Actor | |
kAFLobotomized enum value (defined in Saga2::Actor) | Saga2::Actor | |
kAFSpecialAttack enum value (defined in Saga2::Actor) | Saga2::Actor | |
kAFTemporary enum value (defined in Saga2::Actor) | Saga2::Actor | |
kRecPointsPerVitality enum value (defined in Saga2::Actor) | Saga2::Actor | |
lobotomize() (defined in Saga2::Actor) | Saga2::Actor | |
makeAlias(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
makeSavingThrow() (defined in Saga2::Actor) | Saga2::Actor | |
massCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
merge(ObjectID enactor, ObjectID objToMergeID, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | |
mergeWith(GameObject *dropObj, GameObject *target, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | static |
move(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(int16 slot) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveRandom(const TilePoint &minLoc, const TilePoint &maxLoc) (defined in Saga2::GameObject) | Saga2::GameObject | |
nameIndexToID(uint16 ind) (defined in Saga2::GameObject) | Saga2::GameObject | static |
nameText(uint16 index) (defined in Saga2::GameObject) | Saga2::GameObject | static |
nameToID(Common::String name) (defined in Saga2::GameObject) | Saga2::GameObject | static |
newActor(int16 protoNum, uint16 nameIndex, uint16 scriptIndex, int32 appearanceNum, uint8 colorSchemeIndex, uint8 factionNum, uint8 initFlags) (defined in Saga2::Actor) | Saga2::Actor | static |
newObject() (defined in Saga2::GameObject) | Saga2::GameObject | static |
next() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
nextAnimationFrame() (defined in Saga2::Actor) | Saga2::Actor | |
notGetLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
notGetWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
objCursorText(char nameBuf[], const int8 size, int16 count=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
objectAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
objName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
offenseScore() (defined in Saga2::Actor) | Saga2::Actor | |
offensiveObject() (defined in Saga2::Actor) | Saga2::Actor | |
open(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
parent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
pathFindState() (defined in Saga2::Actor) | Saga2::Actor | |
placeObject(ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
possessor() (defined in Saga2::GameObject) | Saga2::GameObject | |
proto() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
protoAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
protoName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
read(Common::InSaveFile *in, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
recharge() (defined in Saga2::GameObject) | Saga2::GameObject | |
remove() (defined in Saga2::GameObject) | Saga2::GameObject | protected |
remove(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
removeAllSensors() (defined in Saga2::GameObject) | Saga2::GameObject | |
removeAllTimers() (defined in Saga2::GameObject) | Saga2::GameObject | |
removeKnowledge(uint16 kID) (defined in Saga2::Actor) | Saga2::Actor | |
removeSensor(SensorID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
removeTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
resists(effectResistTypes r) (defined in Saga2::Actor) | Saga2::Actor | inline |
scriptClass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
senseEvent(SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) (defined in Saga2::GameObject) | Saga2::GameObject | |
senseObject(SensorID sensor, ObjectID sensedObj) (defined in Saga2::GameObject) | Saga2::GameObject | |
setAction(int16 newState, int16 flags) (defined in Saga2::Actor) | Saga2::Actor | |
setActionPoints(uint8 points) (defined in Saga2::Actor) | Saga2::Actor | inline |
setAvailableAction(int16 action1, int16 action2, int16 action3, int16 actiondefault) (defined in Saga2::Actor) | Saga2::Actor | |
setDisposition(int16 newDisp) (defined in Saga2::Actor) | Saga2::Actor | inline |
setEffect(effectOthersTypes e, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
setExtra(uint16 x) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setFightStance(bool val) (defined in Saga2::Actor) | Saga2::Actor | inline |
setFlags(uint8 newval, uint8 changeMask) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setHitPoints(uint8 hp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setImmune(effectImmuneTypes r, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
setInterruptablity(bool val) (defined in Saga2::Actor) | Saga2::Actor | inline |
setLocation(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
setLocation(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
setNameIndex(uint16 n) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setObscured(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setOnScreen(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setProtoNum(int32 nProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
setResist(effectResistTypes r, bool on) (defined in Saga2::Actor) | Saga2::Actor | inline |
setScavengable(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setScript(uint16 scr) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setSightedByCenter(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setTriggeringTAG(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
sprNum(int16 state) (defined in Saga2::GameObject) | Saga2::GameObject | |
stack(ObjectID enactor, ObjectID objToStackID) (defined in Saga2::GameObject) | Saga2::GameObject | |
stopAttack(GameObject *obj) (defined in Saga2::Actor) | Saga2::Actor | |
stopMoving() (defined in Saga2::Actor) | Saga2::Actor | |
strike(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
take(ObjectID enactor, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
takeMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor) | Saga2::Actor | |
thisID() (defined in Saga2::GameObject) | Saga2::GameObject | |
timerTick(TimerID timer) (defined in Saga2::GameObject) | Saga2::GameObject | |
totalArmorAttributes(ArmorAttributes &armorAttribs) (defined in Saga2::Actor) | Saga2::Actor | |
totalBulk() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
totalContainedBulk() (defined in Saga2::GameObject) | Saga2::GameObject | |
totalContainedMass() (defined in Saga2::GameObject) | Saga2::GameObject | |
totalMass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
unstack() (defined in Saga2::GameObject) | Saga2::GameObject | |
updateAppearance(int32 deltaTime) (defined in Saga2::Actor) | Saga2::Actor | |
updateImage(ObjectID) (defined in Saga2::GameObject) | Saga2::GameObject | |
updateState() (defined in Saga2::Actor) | Saga2::Actor | |
use(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useKnowledge(scriptCallFrame &scf) (defined in Saga2::Actor) | Saga2::Actor | |
useOn(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useOn(ObjectID enactor, ActiveItem *item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useOn(ObjectID enactor, Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
vitalityRecovery enum name (defined in Saga2::Actor) | Saga2::Actor | |
vitalityUpdate() (defined in Saga2::Actor) | Saga2::Actor | |
wear(ObjectID objID, uint8 where) (defined in Saga2::Actor) | Saga2::Actor | |
world() (defined in Saga2::GameObject) | Saga2::GameObject | |
write(Common::MemoryWriteStreamDynamic *out) (defined in Saga2::Actor) | Saga2::Actor | |
write(Common::MemoryWriteStreamDynamic *out, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
~Actor() (defined in Saga2::Actor) | Saga2::Actor |