ScummVM API documentation
Saga2::Actor Member List

This is the complete list of members for Saga2::Actor, including all inherited members.

_actionCounter (defined in Saga2::Actor)Saga2::Actor
_animationFlags (defined in Saga2::Actor)Saga2::Actor
_appearance (defined in Saga2::Actor)Saga2::Actor
_appearanceID (defined in Saga2::Actor)Saga2::Actor
_armorObjects (defined in Saga2::Actor)Saga2::Actor
_assignment (defined in Saga2::Actor)Saga2::Actor
_attitude (defined in Saga2::Actor)Saga2::Actor
_colorScheme (defined in Saga2::Actor)Saga2::Actor
_conversationMemory (defined in Saga2::Actor)Saga2::Actor
_currentAnimation (defined in Saga2::Actor)Saga2::Actor
_currentFacing (defined in Saga2::Actor)Saga2::Actor
_currentGoal (defined in Saga2::Actor)Saga2::Actor
_currentPose (defined in Saga2::Actor)Saga2::Actor
_currentRecoveryPoints (defined in Saga2::Actor)Saga2::Actor
_currentTarget (defined in Saga2::Actor)Saga2::Actor
_currentTargetID (defined in Saga2::Actor)Saga2::Actor
_curTask (defined in Saga2::Actor)Saga2::Actor
_cycleCount (defined in Saga2::Actor)Saga2::Actor
_data (defined in Saga2::GameObject)Saga2::GameObject
_deactivationCounter (defined in Saga2::Actor)Saga2::Actor
_disposition (defined in Saga2::Actor)Saga2::Actor
_effectiveImmunity (defined in Saga2::Actor)Saga2::Actor
_effectiveResistance (defined in Saga2::Actor)Saga2::Actor
_effectiveStats (defined in Saga2::Actor)Saga2::Actor
_enchantmentFlags (defined in Saga2::Actor)Saga2::Actor
_faction (defined in Saga2::Actor)Saga2::Actor
_flags (defined in Saga2::Actor)Saga2::Actor
_followers (defined in Saga2::Actor)Saga2::Actor
_followersID (defined in Saga2::Actor)Saga2::Actor
_godmode (defined in Saga2::GameObject)Saga2::GameObject
_index (defined in Saga2::GameObject)Saga2::GameObject
_kludgeCount (defined in Saga2::Actor)Saga2::Actor
_knowledge (defined in Saga2::Actor)Saga2::Actor
_leader (defined in Saga2::Actor)Saga2::Actor
_leaderID (defined in Saga2::Actor)Saga2::Actor
_leftHandObject (defined in Saga2::Actor)Saga2::Actor
_mood (defined in Saga2::Actor)Saga2::Actor
_moveTask (defined in Saga2::Actor)Saga2::Actor
_poseInfo (defined in Saga2::Actor)Saga2::Actor
_prototype (defined in Saga2::GameObject)Saga2::GameObjectprotected
_recPointsPerUpdate (defined in Saga2::Actor)Saga2::Actor
_rightHandObject (defined in Saga2::Actor)Saga2::Actor
_schedule (defined in Saga2::Actor)Saga2::Actor
_scriptVar (defined in Saga2::Actor)Saga2::Actor
_tetherDist (defined in Saga2::Actor)Saga2::Actor
_tetherLocU (defined in Saga2::Actor)Saga2::Actor
_tetherLocV (defined in Saga2::Actor)Saga2::Actor
acceptDamage(ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptDrop(ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptHealing(ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptInsertion(ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptInsertionAt(ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptLockToggle(ObjectID enactor, uint8 keyCode) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptMix(ObjectID enactor, ObjectID mixObj) (defined in Saga2::GameObject)Saga2::GameObjectinline
acceptStrike(ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::GameObject)Saga2::GameObjectinline
activate() (defined in Saga2::GameObject)Saga2::GameObject
activateActor() (defined in Saga2::Actor)Saga2::Actor
Actor() (defined in Saga2::Actor)Saga2::Actor
Actor(const ResourceActor &res) (defined in Saga2::Actor)Saga2::Actor
Actor(Common::InSaveFile *in) (defined in Saga2::Actor)Saga2::Actor
addActorPropertySensor(SensorID id, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject)Saga2::GameObject
addEventSensor(SensorID id, int16 range, int16 eventType) (defined in Saga2::GameObject)Saga2::GameObject
addKnowledge(uint16 kID) (defined in Saga2::Actor)Saga2::Actor
addObjectPropertySensor(SensorID id, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject)Saga2::GameObject
addProtaganistSensor(SensorID id, int16 range) (defined in Saga2::GameObject)Saga2::GameObject
addSpecificActorSensor(SensorID id, int16 range, Actor *a) (defined in Saga2::GameObject)Saga2::GameObject
addSpecificObjectSensor(SensorID id, int16 range, ObjectID obj) (defined in Saga2::GameObject)Saga2::GameObject
addTimer(TimerID id) (defined in Saga2::GameObject)Saga2::GameObject
addTimer(TimerID id, int16 frameInterval) (defined in Saga2::GameObject)Saga2::GameObject
animationFrames(int16 actionType, Direction dir) (defined in Saga2::Actor)Saga2::Actor
append(ObjectID newParent) (defined in Saga2::GameObject)Saga2::GameObjectprotected
archiveSize() (defined in Saga2::Actor)Saga2::Actor
attack(GameObject *obj) (defined in Saga2::Actor)Saga2::Actor
bandWith(Actor *newLeader) (defined in Saga2::Actor)Saga2::Actor
blockingObject(Actor *attacker) (defined in Saga2::Actor)Saga2::Actor
bulkCapacity() (defined in Saga2::GameObject)Saga2::GameObjectinline
calcSpriteFrames() (defined in Saga2::Actor)Saga2::Actor
canContain(ObjectID item) (defined in Saga2::GameObject)Saga2::GameObjectinline
canDefend() (defined in Saga2::Actor)Saga2::Actor
canFitBulkwise(GameObject *obj) (defined in Saga2::GameObject)Saga2::GameObjectinline
canFitMasswise(GameObject *obj) (defined in Saga2::GameObject)Saga2::GameObjectinline
canSenseActorProperty(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject)Saga2::GameObject
canSenseActorPropertyIndirectly(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::Actor)Saga2::Actor
canSenseObjectProperty(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject)Saga2::GameObject
canSenseObjectPropertyIndirectly(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::Actor)Saga2::Actor
canSenseProtaganist(SenseInfo &info, int16 range) (defined in Saga2::GameObject)Saga2::GameObject
canSenseProtaganistIndirectly(SenseInfo &info, int16 range) (defined in Saga2::Actor)Saga2::Actor
canSenseSpecificActor(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::GameObject)Saga2::GameObject
canSenseSpecificActorIndirectly(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::Actor)Saga2::Actor
canSenseSpecificObject(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::GameObject)Saga2::GameObject
canSenseSpecificObjectIndirectly(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::Actor)Saga2::Actor
canStackOrMerge(GameObject *dropObj, GameObject *target) (defined in Saga2::GameObject)Saga2::GameObjectstatic
child() (defined in Saga2::GameObject)Saga2::GameObjectinline
clearKnowledge() (defined in Saga2::Actor)Saga2::Actor
close(ObjectID enactor) (defined in Saga2::GameObject)Saga2::GameObjectinline
containmentSet() (defined in Saga2::GameObject)Saga2::GameObject
copy(const Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
copy(const Location &loc, int16 num) (defined in Saga2::GameObject)Saga2::GameObject
damage(ObjectID enactor, ObjectID target) (defined in Saga2::GameObject)Saga2::GameObjectinline
deactivate() (defined in Saga2::GameObject)Saga2::GameObject
deactivateActor() (defined in Saga2::Actor)Saga2::Actor
deductCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject)Saga2::GameObject
defenseScore() (defined in Saga2::Actor)Saga2::Actor
defensiveObject(GameObject **priPtr, GameObject **secPtr=NULL) (defined in Saga2::Actor)Saga2::Actor
deleteActor() (defined in Saga2::Actor)Saga2::Actor
deleteObject() (defined in Saga2::GameObject)Saga2::GameObject
deleteObjectRecursive() (defined in Saga2::GameObject)Saga2::GameObject
delobotomize() (defined in Saga2::Actor)Saga2::Actor
die() (defined in Saga2::Actor)Saga2::Actor
disband() (defined in Saga2::Actor)Saga2::Actor
drop(ObjectID enactor, const Location &l, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObjectinline
dropInventory() (defined in Saga2::Actor)Saga2::Actor
dropInventoryObject(GameObject *obj, int16 count=1) (defined in Saga2::GameObject)Saga2::GameObject
dropOn(ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObjectinline
dropOn(ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObjectinline
eat(ObjectID enactor) (defined in Saga2::GameObject)Saga2::GameObjectinline
evalEnchantments() (defined in Saga2::GameObject)Saga2::GameObject
evaluateMeleeAttack(Actor *attacker) (defined in Saga2::Actor)Saga2::Actor
evaluateNeeds() (defined in Saga2::Actor)Saga2::Actor
extractMerged(const Location &loc, int16 num) (defined in Saga2::GameObject)Saga2::GameObject
extractMerged(int16 num) (defined in Saga2::GameObject)Saga2::GameObject
GameObject() (defined in Saga2::GameObject)Saga2::GameObject
GameObject(const ResourceGameObject &res) (defined in Saga2::GameObject)Saga2::GameObject
GameObject(Common::InSaveFile *in) (defined in Saga2::GameObject)Saga2::GameObject
getAssignment() (defined in Saga2::Actor)Saga2::Actorinline
getAvailableSlot(GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) (defined in Saga2::GameObject)Saga2::GameObject
getBaseEnchantmentEffects() (defined in Saga2::Actor)Saga2::Actor
getBaseImmunity() (defined in Saga2::Actor)Saga2::Actor
getBaseRecovery() (defined in Saga2::Actor)Saga2::Actor
getBaseResistance() (defined in Saga2::Actor)Saga2::Actor
getBaseStats() (defined in Saga2::Actor)Saga2::Actor
getChargeType() (defined in Saga2::GameObject)Saga2::GameObject
getColorTranslation(ColorTable map) (defined in Saga2::Actor)Saga2::Actor
getDisposition() (defined in Saga2::Actor)Saga2::Actorinline
getExtra() (defined in Saga2::GameObject)Saga2::GameObjectinline
getFirstEmptySlot(GameObject *obj) (defined in Saga2::GameObject)Saga2::GameObject
getGroundSprite() (defined in Saga2::GameObject)Saga2::GameObject
getHeadPtr(ObjectID parentID, TilePoint &l) (defined in Saga2::GameObject)Saga2::GameObjectprotectedstatic
getHitPoints() (defined in Saga2::GameObject)Saga2::GameObjectinline
getIconSprite() (defined in Saga2::GameObject)Saga2::GameObject
getIntangibleContainer(int containerType) (defined in Saga2::GameObject)Saga2::GameObject
getLocation() const (defined in Saga2::GameObject)Saga2::GameObjectinline
getMapNum() (defined in Saga2::GameObject)Saga2::GameObjectinline
getNameIndex() (defined in Saga2::GameObject)Saga2::GameObjectinline
getProtoNum() (defined in Saga2::GameObject)Saga2::GameObject
getScript() (defined in Saga2::GameObject)Saga2::GameObjectinline
getSprOffset(int16 num=-1) (defined in Saga2::GameObject)Saga2::GameObject
getStats() (defined in Saga2::Actor)Saga2::Actorinline
getWorldLocation() (defined in Saga2::GameObject)Saga2::GameObject
getWorldLocation(Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
handleDamageTaken(uint8 damage) (defined in Saga2::Actor)Saga2::Actor
handleOffensiveAct(Actor *attacker) (defined in Saga2::Actor)Saga2::Actor
handleSuccessfulKill(Actor *target) (defined in Saga2::Actor)Saga2::Actor
handleSuccessfulStrike(GameObject *weapon) (defined in Saga2::Actor)Saga2::Actorinline
handleSuccessfulStrike(Actor *target, int8 damage) (defined in Saga2::Actor)Saga2::Actor
handleTaskCompletion(TaskResult result) (defined in Saga2::Actor)Saga2::Actor
hasCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject)Saga2::GameObject
hasEffect(effectOthersTypes e) (defined in Saga2::Actor)Saga2::Actorinline
hasMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor)Saga2::Actor
hasProperty(const ActorProperty &actorProp) (defined in Saga2::Actor)Saga2::Actorinline
hasProperty(const ObjectProperty &objProp) (defined in Saga2::GameObject)Saga2::GameObjectinline
holdInLeftHand(ObjectID objID) (defined in Saga2::Actor)Saga2::Actor
holdInRightHand(ObjectID objID) (defined in Saga2::Actor)Saga2::Actor
IDChild() (defined in Saga2::GameObject)Saga2::GameObjectinline
IDNext() (defined in Saga2::GameObject)Saga2::GameObjectinline
IDParent() (defined in Saga2::GameObject)Saga2::GameObjectinline
imNotQuiteDead() (defined in Saga2::Actor)Saga2::Actor
inAttackRange(const TilePoint &tp) (defined in Saga2::Actor)Saga2::Actor
inBandingRange() (defined in Saga2::Actor)Saga2::Actorinline
inRange(const TilePoint &tp, uint16 range) (defined in Saga2::GameObject)Saga2::GameObject
inReach(const TilePoint &tp) (defined in Saga2::Actor)Saga2::Actor
insert(ObjectID newPrev) (defined in Saga2::GameObject)Saga2::GameObjectprotected
insert(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject)Saga2::GameObjectinline
inUseRange(const TilePoint &tp, GameObject *obj) (defined in Saga2::Actor)Saga2::Actor
isActionAvailable(int16 newState, bool anyDir=false) (defined in Saga2::Actor)Saga2::Actor
isActivated() (defined in Saga2::GameObject)Saga2::GameObjectinline
isAlias() (defined in Saga2::GameObject)Saga2::GameObjectinline
isCarryable() (defined in Saga2::GameObject)Saga2::GameObjectinline
isContaining(GameObject *item) (defined in Saga2::GameObject)Saga2::GameObject
isContaining(ObjectTarget *objTarget) (defined in Saga2::GameObject)Saga2::GameObject
isDead() (defined in Saga2::Actor)Saga2::Actorinline
isGhosted() (defined in Saga2::GameObject)Saga2::GameObjectinline
isImmobile() (defined in Saga2::Actor)Saga2::Actor
isImmuneTo(effectImmuneTypes r) (defined in Saga2::Actor)Saga2::Actorinline
isImportant() (defined in Saga2::GameObject)Saga2::GameObjectinline
isInterruptable() (defined in Saga2::Actor)Saga2::Actorinline
isInvisible() (defined in Saga2::GameObject)Saga2::GameObjectinline
isLocked() (defined in Saga2::GameObject)Saga2::GameObjectinline
isMergeable() (defined in Saga2::GameObject)Saga2::GameObjectinline
isMissile() (defined in Saga2::GameObject)Saga2::GameObjectinline
isMoving() (defined in Saga2::GameObject)Saga2::GameObjectinline
isObscured() (defined in Saga2::GameObject)Saga2::GameObjectinline
isOnScreen() (defined in Saga2::GameObject)Saga2::GameObjectinline
isOpen() (defined in Saga2::GameObject)Saga2::GameObjectinline
isPermanentlyUninterruptable() (defined in Saga2::Actor)Saga2::Actorinline
isScavengable() (defined in Saga2::GameObject)Saga2::GameObjectinline
isSightedByCenter() (defined in Saga2::GameObject)Saga2::GameObjectinline
isTriggeringTAG() (defined in Saga2::GameObject)Saga2::GameObjectinline
isTrueSkill() (defined in Saga2::GameObject)Saga2::GameObject
kAFAfraid enum value (defined in Saga2::Actor)Saga2::Actor
kAFFightStance enum value (defined in Saga2::Actor)Saga2::Actor
kAFHasAssignment enum value (defined in Saga2::Actor)Saga2::Actor
kAFLobotomized enum value (defined in Saga2::Actor)Saga2::Actor
kAFSpecialAttack enum value (defined in Saga2::Actor)Saga2::Actor
kAFTemporary enum value (defined in Saga2::Actor)Saga2::Actor
kRecPointsPerVitality enum value (defined in Saga2::Actor)Saga2::Actor
lobotomize() (defined in Saga2::Actor)Saga2::Actor
makeAlias(const Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
makeSavingThrow() (defined in Saga2::Actor)Saga2::Actor
massCapacity() (defined in Saga2::GameObject)Saga2::GameObjectinline
merge(ObjectID enactor, ObjectID objToMergeID, int16 count) (defined in Saga2::GameObject)Saga2::GameObject
mergeWith(GameObject *dropObj, GameObject *target, int16 count) (defined in Saga2::GameObject)Saga2::GameObjectstatic
move(const Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
move(const Location &loc, int16 num) (defined in Saga2::GameObject)Saga2::GameObject
move(const TilePoint &tp) (defined in Saga2::GameObject)Saga2::GameObject
move(int16 slot) (defined in Saga2::GameObject)Saga2::GameObject
moveMerged(const Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
moveMerged(const Location &loc, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObject
moveMerged(const TilePoint &tp) (defined in Saga2::GameObject)Saga2::GameObject
moveRandom(const TilePoint &minLoc, const TilePoint &maxLoc) (defined in Saga2::GameObject)Saga2::GameObject
nameIndexToID(uint16 ind) (defined in Saga2::GameObject)Saga2::GameObjectstatic
nameText(uint16 index) (defined in Saga2::GameObject)Saga2::GameObjectstatic
nameToID(Common::String name) (defined in Saga2::GameObject)Saga2::GameObjectstatic
newActor(int16 protoNum, uint16 nameIndex, uint16 scriptIndex, int32 appearanceNum, uint8 colorSchemeIndex, uint8 factionNum, uint8 initFlags) (defined in Saga2::Actor)Saga2::Actorstatic
newObject() (defined in Saga2::GameObject)Saga2::GameObjectstatic
next() (defined in Saga2::GameObject)Saga2::GameObjectinline
nextAnimationFrame() (defined in Saga2::Actor)Saga2::Actor
notGetLocation() (defined in Saga2::GameObject)Saga2::GameObject
notGetWorldLocation() (defined in Saga2::GameObject)Saga2::GameObject
objCursorText(char nameBuf[], const int8 size, int16 count=-1) (defined in Saga2::GameObject)Saga2::GameObject
objectAddress(ObjectID id) (defined in Saga2::GameObject)Saga2::GameObjectstatic
objName() (defined in Saga2::GameObject)Saga2::GameObjectinline
offenseScore() (defined in Saga2::Actor)Saga2::Actor
offensiveObject() (defined in Saga2::Actor)Saga2::Actor
open(ObjectID enactor) (defined in Saga2::GameObject)Saga2::GameObjectinline
parent() (defined in Saga2::GameObject)Saga2::GameObjectinline
pathFindState() (defined in Saga2::Actor)Saga2::Actor
placeObject(ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObject
possessor() (defined in Saga2::GameObject)Saga2::GameObject
proto() (defined in Saga2::GameObject)Saga2::GameObjectinline
protoAddress(ObjectID id) (defined in Saga2::GameObject)Saga2::GameObjectstatic
protoName() (defined in Saga2::GameObject)Saga2::GameObjectinline
read(Common::InSaveFile *in, bool expandProto) (defined in Saga2::GameObject)Saga2::GameObject
recharge() (defined in Saga2::GameObject)Saga2::GameObject
remove() (defined in Saga2::GameObject)Saga2::GameObjectprotected
remove(ObjectID enactor) (defined in Saga2::GameObject)Saga2::GameObjectinline
removeAllSensors() (defined in Saga2::GameObject)Saga2::GameObject
removeAllTimers() (defined in Saga2::GameObject)Saga2::GameObject
removeKnowledge(uint16 kID) (defined in Saga2::Actor)Saga2::Actor
removeSensor(SensorID id) (defined in Saga2::GameObject)Saga2::GameObject
removeTimer(TimerID id) (defined in Saga2::GameObject)Saga2::GameObject
resists(effectResistTypes r) (defined in Saga2::Actor)Saga2::Actorinline
scriptClass() (defined in Saga2::GameObject)Saga2::GameObjectinline
senseEvent(SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) (defined in Saga2::GameObject)Saga2::GameObject
senseObject(SensorID sensor, ObjectID sensedObj) (defined in Saga2::GameObject)Saga2::GameObject
setAction(int16 newState, int16 flags) (defined in Saga2::Actor)Saga2::Actor
setActionPoints(uint8 points) (defined in Saga2::Actor)Saga2::Actorinline
setAvailableAction(int16 action1, int16 action2, int16 action3, int16 actiondefault) (defined in Saga2::Actor)Saga2::Actor
setDisposition(int16 newDisp) (defined in Saga2::Actor)Saga2::Actorinline
setEffect(effectOthersTypes e, bool on) (defined in Saga2::Actor)Saga2::Actorinline
setExtra(uint16 x) (defined in Saga2::GameObject)Saga2::GameObjectinline
setFightStance(bool val) (defined in Saga2::Actor)Saga2::Actorinline
setFlags(uint8 newval, uint8 changeMask) (defined in Saga2::GameObject)Saga2::GameObjectinline
setHitPoints(uint8 hp) (defined in Saga2::GameObject)Saga2::GameObjectinline
setImmune(effectImmuneTypes r, bool on) (defined in Saga2::Actor)Saga2::Actorinline
setInterruptablity(bool val) (defined in Saga2::Actor)Saga2::Actorinline
setLocation(const Location &loc) (defined in Saga2::GameObject)Saga2::GameObject
setLocation(const TilePoint &tp) (defined in Saga2::GameObject)Saga2::GameObject
setNameIndex(uint16 n) (defined in Saga2::GameObject)Saga2::GameObjectinline
setObscured(bool val) (defined in Saga2::GameObject)Saga2::GameObjectinline
setOnScreen(bool val) (defined in Saga2::GameObject)Saga2::GameObjectinline
setProtoNum(int32 nProto) (defined in Saga2::GameObject)Saga2::GameObject
setResist(effectResistTypes r, bool on) (defined in Saga2::Actor)Saga2::Actorinline
setScavengable(bool val) (defined in Saga2::GameObject)Saga2::GameObjectinline
setScript(uint16 scr) (defined in Saga2::GameObject)Saga2::GameObjectinline
setSightedByCenter(bool val) (defined in Saga2::GameObject)Saga2::GameObjectinline
setTriggeringTAG(bool val) (defined in Saga2::GameObject)Saga2::GameObjectinline
sprNum(int16 state) (defined in Saga2::GameObject)Saga2::GameObject
stack(ObjectID enactor, ObjectID objToStackID) (defined in Saga2::GameObject)Saga2::GameObject
stopAttack(GameObject *obj) (defined in Saga2::Actor)Saga2::Actor
stopMoving() (defined in Saga2::Actor)Saga2::Actor
strike(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject)Saga2::GameObjectinline
take(ObjectID enactor, int16 num=1) (defined in Saga2::GameObject)Saga2::GameObjectinline
takeMana(ActorManaID i, int8 dMana) (defined in Saga2::Actor)Saga2::Actor
thisID() (defined in Saga2::GameObject)Saga2::GameObject
timerTick(TimerID timer) (defined in Saga2::GameObject)Saga2::GameObject
totalArmorAttributes(ArmorAttributes &armorAttribs) (defined in Saga2::Actor)Saga2::Actor
totalBulk() (defined in Saga2::GameObject)Saga2::GameObjectinline
totalContainedBulk() (defined in Saga2::GameObject)Saga2::GameObject
totalContainedMass() (defined in Saga2::GameObject)Saga2::GameObject
totalMass() (defined in Saga2::GameObject)Saga2::GameObjectinline
unstack() (defined in Saga2::GameObject)Saga2::GameObject
updateAppearance(int32 deltaTime) (defined in Saga2::Actor)Saga2::Actor
updateImage(ObjectID) (defined in Saga2::GameObject)Saga2::GameObject
updateState() (defined in Saga2::Actor)Saga2::Actor
use(ObjectID enactor) (defined in Saga2::GameObject)Saga2::GameObjectinline
useKnowledge(scriptCallFrame &scf) (defined in Saga2::Actor)Saga2::Actor
useOn(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject)Saga2::GameObjectinline
useOn(ObjectID enactor, ActiveItem *item) (defined in Saga2::GameObject)Saga2::GameObjectinline
useOn(ObjectID enactor, Location &loc) (defined in Saga2::GameObject)Saga2::GameObjectinline
vitalityRecovery enum name (defined in Saga2::Actor)Saga2::Actor
vitalityUpdate() (defined in Saga2::Actor)Saga2::Actor
wear(ObjectID objID, uint8 where) (defined in Saga2::Actor)Saga2::Actor
world() (defined in Saga2::GameObject)Saga2::GameObject
write(Common::MemoryWriteStreamDynamic *out) (defined in Saga2::Actor)Saga2::Actor
write(Common::MemoryWriteStreamDynamic *out, bool expandProto) (defined in Saga2::GameObject)Saga2::GameObject
~Actor() (defined in Saga2::Actor)Saga2::Actor