|
| Actor (const ResourceActor &res) |
|
| Actor (Common::InSaveFile *in) |
|
int32 | archiveSize () |
|
void | write (Common::MemoryWriteStreamDynamic *out) |
|
void | deleteActor () |
|
void | stopMoving () |
|
void | die () |
|
void | imNotQuiteDead () |
|
void | vitalityUpdate () |
|
void | activateActor () |
|
void | deactivateActor () |
|
void | delobotomize () |
|
void | lobotomize () |
|
ActorAssignment * | getAssignment () |
|
bool | hasProperty (const ActorProperty &actorProp) |
|
bool | inReach (const TilePoint &tp) |
|
bool | inUseRange (const TilePoint &tp, GameObject *obj) |
|
bool | isDead () |
|
bool | isImmobile () |
|
GameObject * | offensiveObject () |
|
void | defensiveObject (GameObject **priPtr, GameObject **secPtr=NULL) |
|
GameObject * | blockingObject (Actor *attacker) |
|
void | totalArmorAttributes (ArmorAttributes &armorAttribs) |
|
bool | inAttackRange (const TilePoint &tp) |
|
void | attack (GameObject *obj) |
|
void | stopAttack (GameObject *obj) |
|
bool | canDefend () |
|
int16 | offenseScore () |
|
int16 | defenseScore () |
|
void | handleSuccessfulStrike (GameObject *weapon) |
|
int16 | getDisposition () |
|
int16 | setDisposition (int16 newDisp) |
|
ActorAttributes * | getStats () |
|
ActorAttributes * | getBaseStats () |
|
void | getColorTranslation (ColorTable map) |
|
bool | isInterruptable () |
|
bool | isPermanentlyUninterruptable () |
|
void | setInterruptablity (bool val) |
|
void | setActionPoints (uint8 points) |
|
void | dropInventory () |
|
void | holdInRightHand (ObjectID objID) |
|
void | holdInLeftHand (ObjectID objID) |
|
void | wear (ObjectID objID, uint8 where) |
|
void | updateAppearance (int32 deltaTime) |
|
bool | setAvailableAction (int16 action1, int16 action2, int16 action3, int16 actiondefault) |
|
int16 | setAction (int16 newState, int16 flags) |
|
bool | isActionAvailable (int16 newState, bool anyDir=false) |
|
int16 | animationFrames (int16 actionType, Direction dir) |
|
bool | nextAnimationFrame () |
|
bool | calcSpriteFrames () |
|
int | pathFindState () |
|
void | evaluateNeeds () |
|
void | updateState () |
|
void | handleTaskCompletion (TaskResult result) |
|
void | handleOffensiveAct (Actor *attacker) |
|
void | handleDamageTaken (uint8 damage) |
|
void | handleSuccessfulStrike (Actor *target, int8 damage) |
|
void | handleSuccessfulKill (Actor *target) |
|
void | evaluateMeleeAttack (Actor *attacker) |
|
void | bandWith (Actor *newLeader) |
|
void | disband () |
|
bool | inBandingRange () |
|
bool | addKnowledge (uint16 kID) |
|
bool | removeKnowledge (uint16 kID) |
|
void | clearKnowledge () |
|
void | useKnowledge (scriptCallFrame &scf) |
|
bool | canSenseProtaganistIndirectly (SenseInfo &info, int16 range) |
|
bool | canSenseSpecificActorIndirectly (SenseInfo &info, int16 range, Actor *a) |
|
bool | canSenseSpecificObjectIndirectly (SenseInfo &info, int16 range, ObjectID obj) |
|
bool | canSenseActorPropertyIndirectly (SenseInfo &info, int16 range, ActorPropertyID prop) |
|
bool | canSenseObjectPropertyIndirectly (SenseInfo &info, int16 range, ObjectPropertyID prop) |
|
bool | takeMana (ActorManaID i, int8 dMana) |
|
bool | hasMana (ActorManaID i, int8 dMana) |
|
uint32 | getBaseEnchantmentEffects () |
|
uint16 | getBaseResistance () |
|
uint16 | getBaseImmunity () |
|
uint16 | getBaseRecovery () |
|
bool | resists (effectResistTypes r) |
|
bool | isImmuneTo (effectImmuneTypes r) |
|
bool | hasEffect (effectOthersTypes e) |
|
void | setResist (effectResistTypes r, bool on) |
|
void | setImmune (effectImmuneTypes r, bool on) |
|
void | setEffect (effectOthersTypes e, bool on) |
|
bool | makeSavingThrow () |
|
void | setFightStance (bool val) |
|
ObjectID | thisID () |
|
| GameObject (const ResourceGameObject &res) |
|
| GameObject (Common::InSaveFile *in) |
|
void | read (Common::InSaveFile *in, bool expandProto) |
|
int32 | archiveSize () |
|
void | write (Common::MemoryWriteStreamDynamic *out, bool expandProto) |
|
void | deleteObject () |
|
void | deleteObjectRecursive () |
|
GameObject * | parent () |
|
GameObject * | next () |
|
GameObject * | child () |
|
ObjectID | IDParent () |
|
ObjectID | IDNext () |
|
ObjectID | IDChild () |
|
GameWorld * | world () |
|
int16 | getMapNum () |
|
int16 | sprNum (int16 state) |
|
int32 | getSprOffset (int16 num=-1) |
|
void | recharge () |
|
int16 | getChargeType () |
|
bool | deductCharge (ActorManaID manaID, uint16 manaCost) |
|
bool | hasCharge (ActorManaID manaID, uint16 manaCost) |
|
void | setLocation (const Location &loc) |
|
void | setLocation (const TilePoint &tp) |
|
void | move (const Location &loc) |
|
void | move (const Location &loc, int16 num) |
|
void | move (const TilePoint &tp) |
|
void | updateImage (ObjectID) |
|
bool | unstack () |
|
bool | moveMerged (const Location &loc) |
|
bool | moveMerged (const Location &loc, int16 num=1) |
|
bool | moveMerged (const TilePoint &tp) |
|
ObjectID | extractMerged (const Location &loc, int16 num) |
|
GameObject * | extractMerged (int16 num) |
|
void | moveRandom (const TilePoint &minLoc, const TilePoint &maxLoc) |
|
ObjectID | copy (const Location &loc) |
|
ObjectID | copy (const Location &loc, int16 num) |
|
ObjectID | makeAlias (const Location &loc) |
|
void | move (int16 slot) |
|
void | activate () |
|
void | deactivate () |
|
bool | isAlias () |
|
bool | canContain (ObjectID item) |
|
bool | isContaining (GameObject *item) |
|
bool | isContaining (ObjectTarget *objTarget) |
|
bool | hasProperty (const ObjectProperty &objProp) |
|
TilePoint | getFirstEmptySlot (GameObject *obj) |
|
bool | getAvailableSlot (GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) |
|
bool | placeObject (ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) |
|
void | dropInventoryObject (GameObject *obj, int16 count=1) |
|
GameObject * | getIntangibleContainer (int containerType) |
|
bool | use (ObjectID enactor) |
|
bool | useOn (ObjectID enactor, ObjectID item) |
|
bool | useOn (ObjectID enactor, ActiveItem *item) |
|
bool | useOn (ObjectID enactor, Location &loc) |
|
bool | take (ObjectID enactor, int16 num=1) |
|
bool | drop (ObjectID enactor, const Location &l, int16 num=1) |
|
bool | dropOn (ObjectID enactor, ObjectID target, int16 num=1) |
|
bool | dropOn (ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) |
|
bool | open (ObjectID enactor) |
|
bool | close (ObjectID enactor) |
|
bool | strike (ObjectID enactor, ObjectID item) |
|
bool | damage (ObjectID enactor, ObjectID target) |
|
bool | eat (ObjectID enactor) |
|
bool | insert (ObjectID enactor, ObjectID item) |
|
bool | remove (ObjectID enactor) |
|
bool | acceptDrop (ObjectID enactor, ObjectID droppedObj, int count) |
|
bool | acceptDamage (ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) |
|
bool | acceptHealing (ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) |
|
bool | acceptStrike (ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) |
|
bool | acceptLockToggle (ObjectID enactor, uint8 keyCode) |
|
bool | acceptMix (ObjectID enactor, ObjectID mixObj) |
|
bool | acceptInsertion (ObjectID enactor, ObjectID item, int16 count) |
|
bool | acceptInsertionAt (ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) |
|
ObjectID | possessor () |
|
ProtoObj * | proto () |
|
TilePoint | getLocation () const |
|
TilePoint | getWorldLocation () |
|
bool | getWorldLocation (Location &loc) |
|
Location | notGetLocation () |
|
Location | notGetWorldLocation () |
|
const char * | objName () |
|
void | objCursorText (char nameBuf[], const int8 size, int16 count=-1) |
|
bool | isTrueSkill () |
|
uint16 | getNameIndex () |
|
void | setNameIndex (uint16 n) |
|
const char * | protoName () |
|
void | updateState () |
|
bool | isOpen () |
|
bool | isLocked () |
|
bool | isImportant () |
|
bool | isGhosted () |
|
bool | isInvisible () |
|
bool | isMoving () |
|
bool | isActivated () |
|
void | setScavengable (bool val) |
|
bool | isScavengable () |
|
void | setObscured (bool val) |
|
bool | isObscured () |
|
void | setTriggeringTAG (bool val) |
|
bool | isTriggeringTAG () |
|
void | setOnScreen (bool val) |
|
bool | isOnScreen () |
|
void | setSightedByCenter (bool val) |
|
bool | isSightedByCenter () |
|
bool | isMissile () |
|
Sprite * | getIconSprite () |
|
Sprite * | getGroundSprite () |
|
uint16 | containmentSet () |
|
uint16 | scriptClass () |
|
uint16 | getScript () |
|
void | setScript (uint16 scr) |
|
void | setFlags (uint8 newval, uint8 changeMask) |
|
uint8 | getHitPoints () |
|
void | setHitPoints (uint8 hp) |
|
void | getColorTranslation (ColorTable map) |
|
int32 | getProtoNum () |
|
void | setProtoNum (int32 nProto) |
|
uint16 | getExtra () |
|
void | setExtra (uint16 x) |
|
void | evalEnchantments () |
|
bool | makeSavingThrow () |
|
bool | inRange (const TilePoint &tp, uint16 range) |
|
bool | isCarryable () |
|
bool | isMergeable () |
|
void | timerTick (TimerID timer) |
|
void | senseObject (SensorID sensor, ObjectID sensedObj) |
|
void | senseEvent (SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) |
|
bool | addTimer (TimerID id) |
|
bool | addTimer (TimerID id, int16 frameInterval) |
|
void | removeTimer (TimerID id) |
|
void | removeAllTimers () |
|
bool | addProtaganistSensor (SensorID id, int16 range) |
|
bool | addSpecificActorSensor (SensorID id, int16 range, Actor *a) |
|
bool | addSpecificObjectSensor (SensorID id, int16 range, ObjectID obj) |
|
bool | addActorPropertySensor (SensorID id, int16 range, ActorPropertyID prop) |
|
bool | addObjectPropertySensor (SensorID id, int16 range, ObjectPropertyID prop) |
|
bool | addEventSensor (SensorID id, int16 range, int16 eventType) |
|
void | removeSensor (SensorID id) |
|
void | removeAllSensors () |
|
bool | canSenseProtaganist (SenseInfo &info, int16 range) |
|
bool | canSenseSpecificActor (SenseInfo &info, int16 range, Actor *a) |
|
bool | canSenseSpecificObject (SenseInfo &info, int16 range, ObjectID obj) |
|
bool | canSenseActorProperty (SenseInfo &info, int16 range, ActorPropertyID prop) |
|
bool | canSenseObjectProperty (SenseInfo &info, int16 range, ObjectPropertyID prop) |
|
bool | merge (ObjectID enactor, ObjectID objToMergeID, int16 count) |
|
bool | stack (ObjectID enactor, ObjectID objToStackID) |
|
bool | canFitBulkwise (GameObject *obj) |
|
bool | canFitMasswise (GameObject *obj) |
|
uint16 | totalContainedMass () |
|
uint16 | totalContainedBulk () |
|
uint16 | totalMass () |
|
uint16 | totalBulk () |
|
uint16 | massCapacity () |
|
uint16 | bulkCapacity () |
|